Folk Tales: After the Great Malice, a curse fell over the city. The weather’s always overcast but it never rains. Nothing lives there, not even bugs or weeds. All that remains is bare stone, most of it nearly pristine, like a ghost city.

Design: Methia has two districts—the western Holy Methia and the eastern Urbem Postulatoris—separated by the Église River.
The western portion, Holy Methia, was surrounded on all sides by a wall of dense white marble. The master craftsmanship of its buildings has kept them from decaying much these past five centuries. Three gates allowed ingress (Ostium Judicii, Ostium Pietatem, and Ostium Splendoris—the gates of judgment, piety, and splendor). The eastern portion, Urbem Postulatoris—Postulants’ City—spread out haphazardly with no wall, and today most of its buildings are ruined.
In the centre of the river, a white tower known as the Lance of Triegenes rises from an island. It is said that before the magic failed, the tower was over a thousand feet high.

History: Now referred to as the Ghost City, Methia was abandoned following the Great Malice during the Second Victory. The dying eladrin goddess placed a curse that transformed many of the survivors into tieflings, and created the dead magic within the nation. In the times following the Great Malice, the city has been left relatively undisturbed, originally superstition keeping away explorers, and now a Danoran military presence guarding the city’s borders.

Location: Situated in the centre of Danor, Methia is several days journey from the capital city of Cherage. The city is divided in half; with one section being a ruined landscape of broken buildings known as the Urbem Postulatoris (Postulant’s City), while the western half of the city is walled and retains the splendour it held ages ago. The Église River divides the city, acting as a natural division for the two sections of the city, and allowing naval elements to reach the Methia. Of course, if the party tried to sail a Risuri ship up the river, the news would spread like wildfire.

Magical Dead Zone: Since the Great Malice, Danor has become a magical dead zone, where only spellcasters with sufficiently enchanted implements can hope to use their abilities. Within Methia (and the surrounding 3 miles), the deadening is absolute, preventing all magical effects from taking place. Casters find all spells fail within the area of Methia, and all magical items and equipment revert to their basic forms while within the borders of the city. Creatures with magical bodies such as elementals or undead can endure here, but quickly grow weak.

Military Activity: Methia is now the site of growing military activities, with a large formation of Danoran troops using the city to enact preparatory tests for what they see as an inevitable conflict with Risur. The Danorans goal is to practice city-fighting and improve soldier awareness, battling in the magic deadened city.

Radicals in the City: Phyllis has heard rumblings of members of their philosophy held up within Methia. A sect of radicals reside within the city, operating from an undisclosed building. Led by some unknown figure, it is said most of these radicals are devas, those touched by the death of Srasama, who come to the ghost city to prevent themselves from reincarnating upon death.

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