Sacred Kingdom of Crisillyir
Capital: Alais Primos
Government: Ecclesiastical elective monarchy
Head of State: Prime Cardinal Tito Banderesso,
Arch Secula Natalia Degaspare
Official Language: Common
Common Races: Human 85%, gnome 7%, dwarf 4%, other 4%

Crisillyir is ruled by the hierarchs of the Clergy, the religion that freed the nation from demonic rule a millennium ago. Today, Crisillyir is a rich land, its fields bountiful, its coffers full of colonial gold. Centuries of divine rituals have turned its great cities into beacons of enlightenment and magical research, though this prosperity seems to attract attention from supernatural threats. Elaborate aqueducts feed water from the snow-capped Enfantes Mountains throughout the nation; it is said that each column in the aqueduct system is engraved with one chapter from the Clergy’s holy book, acting as a massive ward against the ancient evil that still lurks in the land.

In Crisillyir, the power of the church is supreme, but not unquestioned. While grand summoners conjure forth tortured specters from the Bleak Gate to cow their flocks into piety, collegial arcanists debate concepts of the cosmos that do not match church dogma. Fat merchant lords pay lip service to the faith, sell weapons and ritual components to eladrin assassins, then purchase indulgences to absolve themselves. And though the inquisitive gold-mantled geneu credetos (“spirits of belief,” or more commonly “godhands”) are tasked with guarding the nation from unholy, fey, and undead influences, criminal organizations nevertheless manage to smuggle in contraband and use resurrections to extort even the dead.


Alais Primos

Alais Primos sprawls in a verdant valley along the coastline, framed by a semi-circle of cultivated hills and low mountains to the north and wet. Enzyo Mons rises at the southernmost tip of this mountain range, and the priests of Crisillyir make monthly treks to hurl objects of evil into the volcano’s fiery rift. The Grand Cathedral of Triegenes sits at the caldera’s edge.

Massive libraries, temples, and sepulchres fill the heart of the city, some so large they straddle the canals that carry mountain rivers between the wide-spread city neighbourhoods. The city has three harbours, each feeding into a different system of canals. Some of the most grandiose cathedrals in the world are built on gorgeous tended garden islands just off the coast.

Hundreds of small chapels dot the city, and citizens are expected to visit and confess any crimes or sins at least once a week. Many of these chapels possess enchantments to compel honesty, though corrupt patriarchs and local priests with Family connections alike have been known to remove these “peacekeeping auras.”

Firearms and other items of technology seen to be related to the tieflings of Danor are illegal, subject to confiscation and fines. Traditional city watchmen are reinforced by clerics capable of summoning spirits of the dead, and like every major Crisillyiri city, every church has a bell of solid gold, which can be rung in times of crisis to create a teleportation shield across the whole city

Sid Minos

The island city site of the nation’s greatest naval yards and its military academies, which train paladins and warpriests to hunt unnatural beasts, as well as fight foreign armies. Tunnels and dungeons riddle the rocky island beneath the city, and undead horrors occasionally emerge from these dark lands, but their source is unknown. Because the hierarchs view Sid Minos as already somewhat tainted, they allow technology onto the island. Off the shore lies the Isle of Odiem, home to the Crypta Hereticarum, where the Clergy stores the most vile cursed beasts and objects that they cannot simply destroy.


An isthmus connects Crisillyir and Elfaivar, and this city has grown fat from taxing trade through its gates, including the Avery Coast Railroad that terminates here. A grand arched bridge that once spanned the channel between the two nations was destroyed during the Second Victory, but Danor is funding its repair, hoping to extend the railroad so it can feed through the city and into Elfaivar.

The Clergy

According to the church’s holy text, one thousand years ago a human fisherman named Triegenes from what today is Danor discovered the secret of divinity while lost in a storm at sea. He returned and preached about the divine spark within all mortals, and how by constantly challenging oneself, a person can become like a god. He inspired followers to fight beside him, and together they toppled tyrants, slew legendary monsters, and eventually established a new nation, based upon a hierarchy of divinity, where rank and reward were based solely on merit.

After his kingdom was established, Triegenes undertook the greatest challenge left in the mortal world: to defeat the demonocracy that oppressed the lands to the east. He confronted the abyssal lords who had taken residence on this world, sacrificed himself to banish them forever, and then left his mortal shell and ascended to godhood.

The Clergy believe in many gods, with no pinnacle godhead, but they preach foremost the teachings of Triegenes, that every man has greatness within him, and he merely needs to be challenged to awaken his potential. And while a thousand years have burdened this original message with a complex celestial bureaucracy, vaguely-interpreted visions of a multiverse of planes, and a strong emphasis on the superior potential of humans above all other races, the simple dogma that anyone can improve their life, and that indeed this is the main purpose of life, holds strong appeal. The Clergy is now the most widespread faith in Lanjyr.

Major Gods

  • Triegenes
  • Jimmy, God of beasts and magnolias.
  • Jorule, God of children’s games.
  • Skoldorf, God of forges and evocation.
  • Gillus, God of fortune.
  • Isabeth, Goddess of love and healing.
  • Evelyn, Goddess of music.
  • Ellywyn, Goddess of the night sky.
  • Velkali, goddess of oases.
  • Kria, God of the sea and tidepools.
  • Haru, God of stone and pottery.
  • Kathlyn Aemiliana, Goddess of storms and weddings.
  • Janis, God of sun and archery.
  • Imurev, God of time and synthesis.
  • Amyria, Goddess of winds and mountain air.
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