Toe 17

[F2010 - Water Treatment Facility] With the gremlins in the area disposed of, you're able to get a better look at this section. There's a lot more damage that the others, and most noticable the ceiling has started to fall apart and cave in. Going back east wasn't so bad, or going down south for that matter. It's mostly smaller rubble. Going west to the generator though? A lot of bigger, heavier peices are in the way. You'll either need to move it out of the way or break it into smaller chunks to continue in that direction. [Strength or Sorcery]
Yin: "Uh, hold on. Let me try"
Yin rolled 4d6 and got 3, 5, 6, 2 ( Total: 16 ) for Sorcery
Shuu: "Be careful"
PseudoGM: Your current form is pretty good at places charges at detonating them in combat anyway, huh? The larges bits of roof aren't that much harder to deal with. Well a couple of well placed arrows and explosion, and Yin is able to get it to crumble apart while clearing up the passageway west at the same time.
Yin nods, putting her bow awat again. "No problem. Just… not quiet"
[OOC] Yin: *away
Wrench snorts and scurries through.
Wrench: "Hey. I carry a gun."
Sohl tosses out a couple of [Breeze]s. [+13 HP to Wrench, Sohl, Harino, and Shuu]
Shuu: "Huh, didn't pin you for a demolitionist, Yin"
Shuu lets Wrench rush ahead, and follows after- She's a good scout
Yin shrugs with a smile. "Explosions are fun though"
Harino: "Magic has many uses, I guess?"
PseudoGM: The next room's built a bit sturdier than most: which is good, since no one wants to see what might happen if the area around the generator collapsed in on itself. You can actually see it's been a bit roughed up despite that though - you can actually see three seperate gremlins attached to it and gnawing on it from the outside as you approahc.
PseudoGM: Once you're about in shooting range though, one of those hijacked guard bots seems to notice you, and begins to blare an alarm through its head, which alerts the gremlins to your presense.
Yin: "That looks like less than ideal maintenance"
PseudoGM: And very quickly scatter from the generator before rushing the party!
Shuu: "Were they trying to… Eat it?"
[Round 1]
Wrench: "I mean, when you can't find a wirecutter." Wrench shrugs. Perfectly normal.
PseudoGM: The Guard lines up [Laser Sights] on Wrench before taking a shot.
PseudoGM rolled d100 and got 49 ( Total: 49 )
PseudoGM rolled d8+12 and got 4 ( Total: 16 )
PseudoGM: Dealing 16 physical damage and giving itself Long Lucky!
PseudoGM: Yin?
Yin rolled 1d100 and got 73 ( Total: 73 ) for Lightning vs. Hijacked Guard
PseudoGM: Hits the weakness!
Harino: "…I don't think they'd know ideal maintenance if it bit them on the ass."
Yin rolled 1d10+14 and got 7 ( Total: 21 ) for Yin opens with an arcane gesture, throwing crackling enrgy forth at the metal bot
[OOC] PseudoGM: 21]!
PseudoGM: Wrench?
[OOC] Yin: Should be 27, I spaced on the +5
PseudoGM adds 5more then.
Wrench taps her gun to Yin for a moment - just the barrel - and there's an earth-shuddering snap as the potential grounds itself in Wrench's gun. She fires a [Magnetic Stake] at Hungry Gremlin C! [C-Air]
Wrench rolled 1d100 and got 28 ( Total: 28 ) for C80/10
Wrench rolled 1d6+14 and got 5 ( Total: 19.0 )
Wrench: Hitting for 19 physical damage and Slow 1! Wrench Quickens 3!
PseudoGM: Woosh!
PseudoGM: Hungry A rushes at Harino before digging into her armor! [Rip&Tear]
PseudoGM rolled d100 and got 4 ( Total: 4 ) for 80
PseudoGM rolled d8+10 and got 1 ( Total: 11 )
PseudoGM: Dealing 11 physical damage and inflicting Long K-Shatter
PseudoGM: Shuu?
Shuu: "About as annoying as I thought…" he takes a step forward, vanishing. He reappears behind the Hijacked Guard, his right hand glowing black. He stops just behind it, pulls his hand back and crouches- And up next delivers a powerful uppercut at the robot from it's back [From Beyondd]
Shuu rolled 1d100 and got 48 ( Total: 48 ) for 90/20
Shuu rolled 1d8+10 and got 7 ( Total: 17 )
Shuu punches it into the air and it arcs forward and falls into the front row taking [17] damage and Long E-Shatter
PseudoGM: Bam!
Harino partially blocks it with her shield. [-5]
PseudoGM: Gremlin C leaps at Harino, seizing on the newly formed opening!
PseudoGM rolled d100 and got 26 ( Total: 26 ) for 80
PseudoGM rolled d8+17 and got 8 ( Total: 25 )
PseudoGM: Dealing 25 physical!
PseudoGM: Harino?
Yin rubs the spot that Wrench tapped- ouch! Static shock.
Harino blocks most of that with her shield, wincing. [-10] She then proceeds to smack the draged-forward robot around. [Whallop, C-Pin]
Harino rolled 1d100 and got 51 ( Total: 51 ) for 70
Harino rolled 1d10*2+10*2 and got 6 ( Total: 32.0 )
[OOC] PseudoGM: 32]!
PseudoGM: Gremlin B also leads at Harino while her focus is elsewhere! [Attack]
PseudoGM rolled d100 and got 97 ( Total: 97 ) for 80
PseudoGM: But overshoots the jump a bit.
PseudoGM: Sohl?
Harino rolled 3d4 and got 1, 2, 4 ( Total: 7 ) for Fire, Water, Earth, Air
Sohl tosses a [Direct Heal w/Fire] at Harino, then applies an axe to the robot as well. [Attack]
Harino rolled 1d100 and got 22 ( Total: 22 ) for 80
Harino rolled 1d6+12 and got 1 ( Total: 13.0 )
[OOC] PseudoGM: 13]!
PseudoGM: And that's the end of round 1!
[Round 2] of course you go for the shooter the one time I buff early….
PseudoGM: Wrench?
Wrench fires [Canister Shot] at the Hijacked Guard!
Wrench rolled 1d100 and got 73 ( Total: 73 ) for C80/10
Wrench rolled 1d6+10 and got 6 ( Total: 16.0 )
Wrench: Hitting for 16 physical damage! Shrapnel shreds into Gremlin C for 5 damage! The Guard is Slowed 1!
[OOC] PseudoGM: 16]! The slug tears through the robot, leaving not much in its wake. [KO]! [5]!
PseudoGM: Yin?
Yin: Seeing the bot fall, Yin activates her mystic's beads! ((M-Air))
Yin rolled 1d100 and got 72 ( Total: 72 ) for Divine arrow vs. Hunger gremlin A! (C-Air)
PseudoGM: Hits!
Dicebot:// Multiple Dice Error: Unable to parse ! in !d10+12
Yin rolled 1d10+12 and got 8 ( Total: 20 ) for Utilizing the bead's engery she emebdeds shards of light in each enemy with the attack aimed at the one gremlin
[OOC] PseudoGM: 20]!
PseudoGM: //Hungry Gremlin A glances from Sohl to Harino, then turns and throws itself upon the dwarf. [Rip&Tear]

PseudoGM rolled d100 and got 50 ( Total: 50 ) for 80
PseudoGM rolled d8+10 and got 8 ( Total: 18 )
PseudoGM: Dealing 18 physical and inflicting Long K-Shatter.
PseudoGM: Shuu?
Shuu draws out his axe and throws it towards Hungry Gremlin C "You're nothing compared to that mech group" he runs after the axe that flies past it's mark, Shuu however runs right into the the Gremlin with a clothesline for [8] damage, running into the spatial tear the axe tore open and vanishing, reappearing behind the partu [Distort] [Q - Crashing Exit]
Shuu rolled 1d100 and got 11 ( Total: 11 ) for 100/25
Shuu is also going to [C - Launch] to grant the front row Short Lucky
[OOC] PseudoGM: 8]!
Yin: "Ah!" Belatedly, Yin roots around in her pack before pulling out and tossing a bottle or Drought over to Sohl. "Here!"
PseudoGM: Oh, I guess I probably didn't word that answer super well earlier. I had ment like, you can use your action to use an item on anyone, you don't need to hand it over so they can use it on themself or anything. Though "can other people use stuff from your inventory" is probably a good question I will have a real answer for later, for now that's fine though.
PseudoGM: Gremlin C pounces on Sohl! [Attack]
PseudoGM rolled d100 and got 26 ( Total: 26 ) for 80
PseudoGM rolled d8+17 and got 5 ( Total: 22 )
PseudoGM: Dealing 22 physical!
PseudoGM: Harino?
Harino slashes at Gremlin C, blade flashing. [Hero Saber, C-Rush]
Harino rolled 1d100 and got 40 ( Total: 40 ) for 80/10
Harino rolled 1d10+10 and got 4 ( Total: 14.0 ) for +10 HP to Harino and Sohl
[OOC] PseudoGM: 14]!
PseudoGM: Gremlin B makes an [Attack] at Sohl as well!
PseudoGM rolled d100 and got 79 ( Total: 79 ) for 80
PseudoGM rolled d8+17 and got 8 ( Total: 25 )
[OOC] Harino: -1LP to make that miss
PseudoGM: Just barely hitting for - 25 to a nearby wall!
PseudoGM: Sohl?
Harino rolled 1d4 and got 4 ( Total: 4 ) for Fire, Water, Earth, Air
Sohl flicks a mote of air at Gremlin C [Wind 0] before casting [Swell, C-Air] on himself.
Harino rolled 1d100-15 and got 47 ( Total: 32.0 ) for 25
Harino rolled 1d8+15 and got 4 ( Total: 19.0 )
PseudoGM: The hungries are R: Air! (So, turning wheel proc). [1]! The Gremlin makes snapping motions at the air with its mouth as well, [Gains Long Air Absoption II]
PseudoGM: And that's the end of round two!
[Round 3]
PseudoGM: Wrench?
Wrench defends, reloads, and kicks a [Clip Explosion] at the enemies! [5 to all!]
[OOC] PseudoGM: 5]x3]!
PseudoGM: Yin?
Yin rolled 1d100 and got 40 ( Total: 40 ) for Freeze vs hungry Gremlin A (Using 3 arrows)
PseudoGM: Hits!
PseudoGM: Neutral
Yin rolled 1d10+32 and got 6 ( Total: 38 ) for Yin focuses her effort on the same goblin and the air surrounding it beings to crystalize with frost. As all three arrows pop with a soft sound the ice in the air spikes down into the gremlin
PseudoGM: A massive [38]! The Gremlin lets out a yelp as it's skewered.
PseudoGM: It makes to [Attack] Yin, but can't get past the front row and slams into Sohl instead.
PseudoGM rolled d100 and got 76 ( Total: 76 ) for 80
PseudoGM rolled d8+17 and got 7 ( Total: 24 )
PseudoGM: For 24 physical!
PseudoGM: Shuu?
Yin pulls a face at it from behind the defense of her allies
Shuu takes a deep breath, he throws his axe into the air and backflips- disappearing.
Shuu then reappears above the Hungry Gremlin A, grabs the axe midair and comes crashing down on it with the force of a meteor [Warp Strike]
Shuu rolled 1d100 and got 75 ( Total: 75 ) for 90/20
Shuu rolled 2d8+22 and got 7, 3 ( Total: 32 )
[OOC] PseudoGM: 32]! It stumbles back a bit, almost but not quite down.
Shuu strikes down for [32] Physical damage, as he recovers and returns to his position in front
PseudoGM: Gremlin C charges at Sohl! [Attack]
PseudoGM rolled d100 and got 56 ( Total: 56 ) for 80
PseudoGM rolled d8+17 and got 6 ( Total: 23 )
PseudoGM: Hitting for 23 physical!
PseudoGM: Harino?
Sohl dodges the first one [-1 LP], but still takes the second.
Harino twists her Soldier's Beads [M-Pin] before slashing at Gremlin C with a flourish! [Rally Strike, C-Pin]
Harino rolled 1d100 and got 85 ( Total: 85 ) for 80 for crit, miss is a hit instead
[OOC] Harino: …-1 LP
Harino rolled 2d10+15 and got 4, 2 ( Total: 21.0 ) for +2 Drive for Harino
[OOC] PseudoGM: 21]!
Harino also Quickens 1 from LP usage. [Speed]
PseudoGM: Gremlin B slips past the rampaging driftin and [Attack]s Sohl!
PseudoGM rolled d100 and got 56 ( Total: 56 ) for 80
PseudoGM rolled d8+17 and got 3 ( Total: 20 )
PseudoGM: For 20 physical.
PseudoGM: Sohl?
Harino rolled 1d4 and got 2 ( Total: 2 ) for Fire, Water, Earth, Air
Sohl flashes and casts an [Overdrive: Elemental Circle] firstly.
Harino rolled 1d100 and got 60 ( Total: 60 ) for 25
Harino rolled 1d6+10 and got 4 ( Total: 14.0 ) for Healing to the whole party. M-Earth+4
Sohl then tosses a [Q: Storm Rod] at Gremlins A and B.
Harino rolled 1d8+12 and got 3 ( Total: 15.0 ) for Air damage
PseudoGM: They both resist! [10][10]! And both gain Air Absoprtion II!
PseudoGM: Or well, B does. A is [KO]d.
Lastly, Sohl uses that earth energy to empower a [Breeze, C-Earth]
Harino rolled 1d100 and got 23 ( Total: 23 ) for 25
Harino rolled 1d8+17 and got 6 ( Total: 23.0 ) for healing and a Bubble (5) to Sohl and Wrench
PseudoGM: And that's the end of round 3!
[Round 4] how did my monsters get so far down on the init list…
PseudoGM: Wrench?
Wrench fires a shot at Hungry Gremlin C! [Attack]
Wrench rolled 1d100 and got 25 ( Total: 25 ) for 80/10
Wrench rolled 1d6+17 and got 2 ( Total: 19.0 )
Wrench: Hitting for 19 physical damage and Slow 1! Shrapnel shreds into Gremlin B for 5 physical and Short K-Shatter!
[OOC] PseudoGM: 19]! [5] and K-Shatter!
PseudoGM: Yin?
Yin: With a quick draw Yin lets off a Reflex shot, pinning a shard of light into Gremlin C and hitting for 4 damage
[OOC] PseudoGM: 4]! Still up.
Yin rolled 1d100 and got 35 ( Total: 35 ) for Blessed arrow Vs Gremlin C
PseudoGM: That'll do it, though. [KO]!
PseudoGM: Shuu?
Yin rolled 1d10+12 and got 10 ( Total: 22 ) for Yin launches her last bright arrow at the weak gremlin the uses the energy of the attack to channel some healing into Sohl
[OOC] Yin: +2 hp. Also grants Long Stalwart
Shuu looks at the lst remaining Gremlin, he raises his left arm up to eye level, sighing "I'm running out of fuel" he says non-chalantly as he swings his axe at it simply [Attack]
Shuu rolled 1d100 and got 16 ( Total: 16 ) for 90/20
Shuu rolled 2d8+14 and got 5, 5 ( Total: 24 )
[OOC] PseudoGM: 27], K-Shatter!
PseudoGM: Harino?
Shuu delivers a massive strike, reverses his grip and delivres a second on a backstrike for [27] since there was a status he forgot
Harino slashes at the last Gremlin! [Attack]
Harino rolled 1d100 and got 98 ( Total: 98 ) for 80/10
[OOC] Harino: …-2 LP since we're going to the Inn anyway…
PseudoGM: Hits!
Harino rolled 1d10+12 and got 5 ( Total: 17.0 )
[OOC] PseudoGM: 18], K-Shatter's +3 now!
[OOC] Harino: The +2 was from using LP, so that's more like 20
PseudoGM: Oh.
PseudoGM: The Gremlin winds up and delivers probably its last attack to Sohl!
PseudoGM rolled d100 and got 15 ( Total: 15 ) for 80
PseudoGM rolled d8+17 and got 7 ( Total: 24 )
PseudoGM: For 24 physical!
PseudoGM: Sohl?
Harino rolled 1d4 and got 3 ( Total: 3 ) for Fire, Water, Earth, Air
Sohl flicks a water mote [Water 0] at it before following up with his axe. [Attack]
Harino rolled 1d100 and got 83 ( Total: 83 ) for 80
[OOC] Harino: -1 LP
PseudoGM: Neutral!
Harino rolled 1d6+12+3 and got 5 ( Total: 20.0 )
[OOC] PseudoGM: 6] [20]!
PseudoGM: …and there's no way four of you are missing in a row with LP so close enough. [KO]!
[OOC] PseudoGM: +12 EXP
Shuu puts his axe back on his back "Hrm… There really is a veritable army in here"
Shuu: "They might go down relatively easy, but there's simply too many" he sighs "We might have to retreat and get some medicine before we continue"
Harino: "…Yeah, a tactical retreat before finishing off the rest might be a plan… Though we might want to check on the generator first to make sure their chewing on it won't make it, um, explode while we're gone."
Shuu: "Good idea" he comes closer to the generator
Shuu: "Wrench lend me a hand, if you would" he says, starting a cursory check
Yin: "And hopefully they don't repopulate too quickly while we're gone." Yin grimaces at the thought of reenforcements.
PseudoGM: Looks like they've chewed through enough that… well it's not serious *now*, but if it's left like this for too long after it gets turned back on it'll be a problem. You could do a small patch up on your own with Operations, or just make a note of it for the adminstrators.
Shuu just makes note, as long as it remains offline it's safe "Well, we're out of power here, but i'd rather leave the repairs for the actual repair crew this time"
Harino: "Fair enough? We're only here to clear it out, not fix it also, after all."
Yin looks around the room they're in. "Is there a way we can lock the rooms behind us before we leave?"
Shuu: "Might have to return here later if we need power, but that is true"
Shuu: "They got inside in the first place, I doubt if the mech in particular wants in the doors would stop them-"
Shuu: "But in this case, didn't the ceiling crumble over this particular doorway?"
PseudoGM: Ssssort of? There's actually a sealed doorway leading south from here…. back east though? I duno, you could probably stack up some of the rubble.
Yin: "Hmmm. You're right, Shuu. Probably not worth the effort. If they want in I think the little pests will find a way." She shrugs, "It was just an idea."
Shuu looks out the doorway they came in "We'll have to avoid the front door on the way out, at any rate. Fairly certain they got a group of guards, with a mech, in there"
Shuu: "Come on, let's take the same way out we took in"
PseudoGM: Given the way you've been exploring so far, it's not terribly difficult to find the way out, even without a map, no. Just still to the wall, heading east then south until you get to the pipe you crawled in on.
PseudoGM: Doesn't seem like any of the gremlins have been wandering around too much either, since you manage to get out of the facility without aggrivating any more packs of them.
PseudoGM: And from there it's just a bit of a walk on the path back to town. And this time you already know where the inn is, so it's that much easier to book your rooms again and spend some time resting, relaxing, and resupplying as needed.
Harino is glad herself that they're staying another night in the inn, at least. Even if it's a little weird.

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