Seed Overdrive Character

Name:
Race:
Class:
Level:
EXP:

HP: 80 / 80
MP: 40 / 40
LP: 10 / 10
Weight: The total from all your equipped gear.
Drive: 0 / 8 + WGT
Initiative: 1d6+WGT

R: Chosen Element
W: Chosen Element

Equipment

Type Name Effect Special Weight Charges & Magical Effects
Armor X WGT
Shield X WGT
Weapon 1 X WGT
Weapon n X WGT
Implement X WGT
Accessory 0 WGT
Charm 0 WGT

Inventory

[1] 1x Item - Description
[2] 1x Item - Description
[3] 1x Item - Description

Money: 100G
Rations: Make sure you buy some so you don't starve!

Attributes

Attribute 1: Description
Attribute 2: Description

Abilities

Passive Abilities

[P] Passive Ability: Like from your Race,

[P] Passive Ability: Or your class.

Action Abilities

[T] Basic Attack: 80CoS. Deals weapon damage. M-Weapon.

Defend: 100CoS. Until your next turn, you take -5 damage from all sources. Quicken 1. Additionally, you may Reload any equipped Firearms to their maximum ammo value.

Item: 100CoS. Use an item from your inventory. Targeting, effects and momentum vary from item to item.

[S] Spell: XMP. 100CoS. Deals 1dX+X damage. Additional Effects. M-[Element]
Additional Effects: Things such as Field Effects, or Witch Mode.
C [Element]: Momentum combo effect
C [Element]: Momentum combo effect

[T] Technique: XMP. 80CoS. Deals 1dX+X damage. Additional Effects. M-[Element]
Additional Effects: Things such as Field Effects, or Witch Mode.
C [Element]: Momentum combo effect
C [Element]: Momentum combo effect

Quick Abilities

[Q] Quick Ability: Effects

OVERDRIVES

[OD] Overdrive: From both your race and class!

Dazed Abilities

[D] Dazed Ability: Dazed. Effects. M-[Element]

Traits

Trait 1:
Di - Dice-type bonus
Mo - Monster Knowledge-type scan
Qu - Quick-type ability
Sp - Special-type ability or rule
Fa - Fate-type storytelling effect

Trait 2:
Di - Dice-type bonus
Mo - Monster Knowledge-type scan
Qu - Quick-type ability
Sp - Special-type ability or rule
Fa - Fate-type storytelling effect

Skills

Points Skill Description
Agility Running, dodging, leaping
Charm Likability and social finesse
Coercion Intimidation and leverage
Determination Stamina, endurance, and willpower
Experimentation Identifying and analyzing something through experimentation
Insight Seeing to the heart of things, piecing things together
Lore Knowledge
Lying False pretenses, disguises, forgery
Mechanisms Opening locks, sabotaging devices
Mysticism Spirits and the protocols of the unreal
Navigation Reading the weather, finding the way, steering a ship or caravan
Operation Use and understanding of complex machines
Sorcery Solving a problem though magic
Stealth Avoiding attention, sneaking into places, detecting alarms, stealing
Streetsmart Fast talking, bribery, underworld politics
Strength Smashing, lifting, throwing, cutting
Survival Foraging, hunting, tracking, you roll it when resting in the wilderness

Character Background

Your personal story goes here

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