Seed Overdrive Character

Name:
Race:
Class:
Level:

Your personal story goes here

HP: XX / XX
MP: XX / XX
LP: XX / XX
Weight: X
Drive: 0 / XX
Initiative: 1d6+4

R: Chosen Element
W: Chosen Element

Attributes

Attribute 1: Description
Attribute 2: Description

Equipment

Type Name Effect Special Weight Cost
Armor X WGT XX
Weapon 1 X WGT XX
Weapon n X WGT XX
Accessory 0 WGT XX
Charm 0 WGT XX

Inventory

[1] 1x Item - Description
[2] 1x Item - Description
[3] 1x Item - Description

Money: 0

Abilities

[P] Passive Ability: Effects

[S] Spell: XMP. 100CoS. Deals 1dX+X damage. Additional Effects. M-[Element]
Additional Effects: Things such as Witch Mode or Unhidden
C [Element]: Momentum combo effect
C [Element]: Momentum combo effect

[T] Technique: XMP. 80CoS. Deals 1dX+X damage. Additional Effects. M-[Element]
Additional Effects: Things such as Witch Mode or Unhidden
C [Element]: Momentum combo effect
C [Element]: Momentum combo effect

[Q] Quick Ability: Effects

[OD] Overdrive: 100CoS. Deals 1dX+X damage. Additional Effects. M-[Element]
Additional Effects: Things such as Witch Mode or Unhidden
C [Element]: Momentum combo effect
C [Element]: Momentum combo effect

[D] [S] Dazed Ability: Dazed. 100CoS. Effects. M-[Element]

Traits

Trait 1:
Di - Dice-type bonus
Mo - Monster Knowledge-type scan
Qu - Quick-type ability
Sp - Special-type ability or rule
Fa - Fate-type storytelling effect

Trait 2:
Di - Dice-type bonus
Mo - Monster Knowledge-type scan
Qu - Quick-type ability
Sp - Special-type ability or rule
Fa - Fate-type storytelling effect

Skills

Points Skill Description
Agility Running, dodging, leaping
Charm Likability and social finesse
Coercion Intimidation and leverage
Determination Stamina, endurance, and willpower
Experimentation Identifying and analyzing something through experimentation
Insight Seeing to the heart of things, piecing things together
Lore Knowledge
Lying False pretenses, disguises, forgery
Mechanisms Opening locks, sabotaging devices
Mysticism Spirits and the protocols of the unreal
Navigation Reading the weather, finding the way, steering a ship or caravant
Operation Use and understanding of complex machines
Sorcery Solving a problem though magic
Stealth Avoiding attention, sneaking into places, detecting alarms, stealing
Streetsmart Fast talking, bribery, underworld politics
Strength Smashing, lifting, throwing, cutting
Survival Foraging, hunting, tracking, you roll it when resting in the wilderness
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