S3PTC-Harrison

NAME: Harrison
CLASS: Fighter
RACE: Hundred
ATTRIBUTES:
Sharp: +5 Critical, and your crits deal +1 damage.
Combo King: +1 Potency when activating combos.

WEAK: Water
RESIST: Earth

HP: 50 / 50
MP: 40 / 40
LP: 10 / 10
Drive: 0 / 22
Init: 1d6+12

GEAR
[W]Flail [Rush]: 2 WGT, 3 POW - Critical 30
[W]Pistol [Pin]: 2 WGT, 3 POW - Firearm. 4 Ammo.
[A]Standard Mail: 4 WGT, +10 Max HP, +2 Armor
[A]Shield: 4 WGT, Block 3

ITEMS
[1] x
[2] x
[3] x

ABILITIES
[Passive] Roar - When you spend LP, gain MP and Drive equal to the LP you spent.

[T] Power Strike: 4MP. 80CoS. Deal weapon damage +2 to an enemy. M-Launch
C Fire: Damage is fire instead of physical. Instead of M-Launch, M-Fire. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Water: Damage is ice instead of physical. Instead of M-Launch, M-Water. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Air: Damage is air instead of physical. Instead of M-Launch, M-Lightning. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Earth: Damage is earth instead of physical. Instead of M-Launch, M-Earth. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.

[T] Put Down: 2MP. 80CoS. Deal weapon damage to an enemy, and remove -2 Drive. M-Pin.
C Launch: Deal +2 damage.
C Ice: You remove -5 Drive from the target instead of -2.

[T] Charge: 2MP. 80CoS. Dash, then weapon deal an enemy, and inflict Short Taunt. M-Rush.
C Rush: Deal +2 damage.
C Air: Taunt is Long instead.

[T] Spread Wave: 4MP. 80CoS. Deal weapon damage to an enemy, then 2 physical damage to all enemies in the same row. M-Rush.
C Fire: The row damage is now 4, and deals fire damage instead of physical.
C Water: The row damage is now 4, and deals water damage instead of physical.
C Air: The row damage is now 4, and deals air damage instead of physical.
C Earth: The row damage is now 4, and deals earth damage instead of physical.
C Launch: The Fighter gains +2 Drive.

[T] Hero Saber: 4MP. 80CoS. Deal weapon damage to an enemy, and the Fighter recover 7HP. M-Recovery.
C Rush: Heal the ally which provided the momentum for 7HP, as well.
C Earth: Change the damage from physical to supreme, and deal +2 damage.

[T] Overdrive: Admiralty Sword. 80CoS. Deal weapon damage to every enemy in the front row, and remove -2 Drive. M-Rush.
C Launch: Hit the entire group, not just the front row.
C Pin: A single target takes +3 damage and has -5 Drive removed, rather than -2.
C Rush: The Ally which provided the momentum gains Long K-Power.

[T] Overdrive: Ferocity. Has +10CoS, +10Crit, deals +2 Damage, and inflicts Short K-Shatter and E-Shatter. Momentum based on the weapon.

[S] Grapple: Dazed. 80CoS. Inflict Short K-Shatter + Short E-Shatter to a single target. M-Pin.

DESCRIPTION: A hulking gorilla of a man (literally), black furred and sternfaced. Ex-Empire military, has a day job as a whaling harpoonist. Still wears Empire colors on his boiled leathers and banded mail, though none of that is regulation. Flail is a spiked ball on a chain. His gear, clothes, living quarters are all impeccably well-kept and orderly.
"Every hit counts, and some hits count for triple."
Secretly wants to be a pirate, desiring a freedom and chaos he imagines, but is suppressing that for the competition.

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