S3 Stigma Blade

STIGMA BLADE

A general outline of the class and what to expect from it goes here.

Level 0

What you get when generating a new Stigma Blade character.
- 1 Passive Ability, with a choice of how it functions.
- 1 Quick ability.
- Learn 3 Active Abilities out of a list of 6.
- Choose 1 Overdrive Ability out of a list of 2.
- Choose 1 Dazed Ability out of a list of 2.

Passive

[P] Mark of the Exile: All Stigma Blades are fueled by one of two different power sources: Celestial or Abyssal. When creating a Stigma Blade, choose one of the following as your Mark of the Exile effect:
- Celestial: Stigma momentum and damage is Fire. Whenever you cast a Spell, you gain a Celestial Mark. When you use a Technique with a melee weapon, you can choose to expend any number of Celestial stacks in order to either roll an extra damage die, or True Heal the Stigma Blade for +3HP, per stack.
- Abyssal: Stigma momentum and damage is water. Whenever you cast a Spell, you gain a Abyssal Mark. When you use a Technique with a melee weapon, you can choose to expend any number of Abyssal stacks in order to either roll an extra damage die, or True Strike an additional enemy for 3 water damage, per stack.

Quick

[Q] Seal Breaker: To use Seal Breaker, you must voice your desire for power - either in words, or by yelling.
Draw massive power from the Stigma, refilling your MP instantly. Then roll 1d10:

1-2: No Special Effect
3-4: Suffer Long Burning II.
5-6: You gain the Wound (30) Mood, reducing your Max HP by 30. Worsen existing wounds by 30.
7: Reduce your LP to 0. If your LP is already 0, reduce your HP to 1.
8: Take Supreme damage equal to your HP. Allies may offer to suffer any amount of this damage instead, reducing the amount you take.
9: The Drive gauge of all enemies instantly fills.
10: A weapon you are holding (if any) shatters and you are equipped with Lunacalibur instead. (13 POW, M-Stigma, all physical damage dealt is Stigma, two-handed.) At the end of the battle, it dissipates, and you are left with 1 HP.

Active Abilities

[T] Blackwing: 10MP. 80CoS. Dash, then deal weapon damage to three targets. M-Rush.
C Rush: Targets a fourth enemy.

[T] Monte Cristo: 8MP. 80CoS. Deals weapon damage +5, then Slow 1 the Stigma Blade. If the target has ever dealt damage to the Stigma Blade, deal an additional +5 damage. M-Launch.
C Fire: Inflicts Long Taunt.

[T] Phantom Edge: 9MP. 80CoS. Deals supreme weapon damage and inflicts Long Curse. Any other enemies currently inflicted with Curse suffer the damage from its activation immediately. M-Pin.
C Pin: Lower the CoS check result by -20.

[S] Crackling Sword of Az-Atall: 10MP. 100CoS. Deals 1d10+16 air damage and inflicts Short Burning II. M-Air.
C Launch: Deals +4 damage to front row targets if used from the front row.

[S] First Gate: 12MP. 100CoS. Deals 1d8+12 stigma damage to the entire group. M-Stigma.
C Stigma: Gain an additional Mark if used during the first round.

[S] Chronometabolism: 8MP. 100CoS. Restore 1d8+15 HP and Quicken 3 the Stigma Blade. M-Recovery
Field: Restores 21 HP to the Stigma Blade.
C Water: Cleanse one of the following: K-Falter, E-Falter, or Challenge.

Overdrive Abilities

[OD][T] Cerberus: 80CoS. Make two attacks, each dealing weapon damage with 20 Critical. M-Rush

[OD][S] Omen Wings: 100CoS. Nothing happens immediately. At the start of the next round, deal 1d8+14 stigma damage to the entire group. M-Stigma.

Dazed Abilities

[D] Not Yet…!: Dazed. 35CoS. Remove Dazed form the Stigma Blade and recover 1d8+20 HP. M-Recovery

[D][S] Emanation: Dazed. 4MP. 60CoS. Deals 1d6+6 Stigma damage to the entire group. Does not generate a Mark. M-Stigma.

Level 1

At level 1, you gain a choice of a single Quick Ability out of the following three:

[Q] Stigma Chains: Pull an enemy into the front row, then gain a Mark.

[Q] Overload: The Stigma Blade gains Long E-Power II. After acting this turn, the Stigma Blade gains Long Exhaust.

[Q] Nemesis: Select a single enemy - it now deals +3 damage to the Stigma Blade. Anytime the Stigma Blade targets this enemy for the remainder of the battle, gain an additional Mark, even if the ability being used normally would not generate one.

Level 2

At level 2, you learn one of the following two Active Abilities, or another active from level 0:

[T] Sever: 8MP. 80CoS. Deals weapon damage. Deals +10 damage against targets with more than half their max HP. M-Pin
C Earth: Short Toxin II the target.

[S] Call from Beyond: 12MP. 100CoS. Deals 1d6+10 stigma damage to the entire group. Targets that do not resist the element are inflicted with Short K-Falter, and targets that are weak to the element are inflicted with Short K-Falter II. M-Stigma
C Stigma: Cleanse a negative status from the Stigma Blade.

Level 3

At level 3, you learn one of the following two Active Abilities, or another active from level 2 or lower:

[T] Gravity Blade: 9MP. 80CoS. Dash, Deals weapon damage and Slow 3s the target. This attack has +60 Critical. M-Launch
C Air: Slow 5s the target, instead.

[S] Unfettered Dream: 12MP. 100CoS. Deals 1d8+12 stigma damage to three enemies, and inflicts Short Challenge. M-Stigma
C Rush: Hits a fourth target.

Level 4

At level 4, you gain a choice of a single Passive out of the following two:

[P] The Contract is Formed: Anytime the Stigma Blade hits an enemy's elemental weakness, they gain Long K-Power II.

[P] You're Next: Anytime an enemy is Dazed, the Stigma Blade gains Short Lucky at the start of their next turn. If multiple enemies are Dazed before the Stigma Blade acts, gain Short Lucky II instead.

Level 5

At level 5, you gain a choice of a single new Dazed Ability out of the following two:

[D] My Power Awakens: Dazed. 100CoS. The Stigma Blade recovers +1MP and gains a Mark. M-Stigma.

[D] Brood: Dazed. 100CoS. The Stigma Blade gains +2 Drive. M-Supreme.

Level 6

At level 6, you choose to either Upgrade a single active ability you've learned, or gain an additional Active Slot.

If you choose to upgrade an ability you've already learned, increase its potency by +1. You also gain the ability to combo with this ability twice per battle rather that once, but must use different kinds of momentum to activate it each time.

If you choose to gain an additional Active Slot, you may also immediately learn a single active ability from level 3 or lower to fill it with.

Level 7

At level 8, you gain a choice of a single Quick Ability out of the following two, or another quick from level 1:

[Q] Stigma Flair Until the end of the round, the Stigma Blade reacts to being targeted by an enemy in accordance with their Mark of the Exile.
Celestial: the Stigma Blade True Heals an ally for +5HP.
Abyssal: the Stigma Blade True Strikes the enemy for 5 water damage.

[Q] True Ultimate Power: Consume all positive statuses on the Stigma Blade. The Stigma Blade deals +2 damage for each short status, +4 damage for each Long status, and +3 more for each II status, with their next attack.

Level 8

At level 8, you learn one of the following two Active Abilities, or another active from level 3 or lower:

[T] Exile Buster: 10MP. 80CoS. Deals weapon damage +4, but stigma element rather than physical. Any marks expended on this attack are twice as potent. M-Stigma+2.
C Launch: Lower the CoS check result by -20.

[S] Otherworldly Chain Implosion: 10MP. 100CoS. Deals 1d8+10 stigma damage to a single target and suppresses its drive by -2, then True Strikes all other enemies for 12 air damage. M-Air.
C Recovery: The Stigma Blade gains +2 Drive.

Level 9

At level 9, you gain a choice of a single Passive out of the following two, or another passive from level 4:

[P] Stigma Flow: Whenever the Stigma Blade is stuck for damage that aligns with their Mark of the Exile, the Stigma Blade recovers +6MP.

[P] Restless Wanderer: Whenever the Stigma Blade is inflicted with Exhaust, then gain Long Focus.

Level 10

At level 10, you gain a choice of a new Overdrive Ability out of the following two:

[OD][T] The Sword That Sunders Bonds: 80CoS. Deals weapon damage and inflicts Long E-Shatter. The Stigma Blade then gains Long E-Power. M-Rush.

[OD][S] From Beyond The End Of Time: 100CoS. Deals 1d8+10 stigma damage and inflicts Long K-Shatter. The Stigma Blade then gains Long K-Power. M-Stigma.

Level 11

At level 11, you learn one of the following two Active Abilities, or another active from level 8 or lower:

[T] God-Killing Sword: 12MP. 80CoS. Deals supreme weapon damage. Each time is enemy is Dazed while the Stigma Blade is not, this attack semi-permanently gains a +1 damage bonus, stacking without limit. This bonus is reset to +0 whenever the Stigma Blade performs a Full Rest. M-Launch.
C Stigma: If the Stigma Blade Dazed an enemy with this attack, increase its bonus damage by +4.

[S] When The Orchestra Of Creation Strikes For The Last Time I Shall Be Standing There, Sword in Hand, To Declare This To You: These Chains That Rest Upon Me Shall Be Your End — Hence, Da Capo Aeternam!: 11MP. 100CoS. Pay MP costs, then take no further action on this turn. On the Stigma Blade's next turn, rather than taking an action normally, the Stigma Blade instead deals 2d10+30 stigma damage to a single target. While this Spell is charging, as long as the Stigma Blade continues to chant an incantation out loud, anytime one of the Stigma Blade's ally is stuck, something happens based on their Exile Mark. Momentum is generated on the second turn. M-Stigma+5
Celestial: The ally is True Healed for 5HP.
Abyssal: The enemy is True Struck for 5 water damage.
C Stigma: Deals +2 damage for each time that one of the Stigma Blade's allies was struck while the Spell was charging.

Level 12

At level 12, you choose to either Upgrade a single active ability you've learned, or gain an additional Active Slot.

If you choose to upgrade an ability you've already learned, increase its potency by +1. You also gain the ability to combo with this ability twice per battle rather that once, but must use different kinds of momentum to activate it each time.

If you choose to gain an additional Active Slot, you may also immediately learn a single active ability from level 11 or lower to fill it with.

Level 13

At level 13, you gain the following Passive:

[P] From The Depths Of Despair Hope Shines Eternal: Whenever the Stigma Blade or one of their allies is Dazed, the enemy that did so is immediately True Struck for 10 stigma damage.

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