S3 Shifter

SHIFTER

A general outline of the class and what to expect from it goes here.

Level 0

What you get when generating a new Shifter character.
- 1 Passive Ability.
- Learn 3 Active Abilities out of a list of 6.
- Choose 1 Overdrive Ability out of a list of 2.
- Choose 1 Dazed Ability out of a list of 3.

Passive

[P] Shroud: Shifters specialize in finding the cracks in reality, and shifting between them to gain an advantage over their adversaries. As such, many of their ability will give them a "Hidden" effect or stance to be under. While the Shifter is Hidden, double the effects of any LP they spend to defend against incoming attacks. Additionally, anytime the Shifter performs a Defend action, they gain the Hidden effect.

Anytime the Shifter makes an attack while under Hidden, the effect is immediately lost. Any ability that Dashes before attacking gains a bonus when made while Hidden, and the bonuses are marked within the abilities tin question. Additionally, anytime an ability with a Dash component is used while Hidden, the Shifter may ignore row restrictions on attacks.

Active Abilities

[S] Shimmer: 2MP. 100CoS. Retreat, then become Hidden. The next attack the Shifter makes rolls an additional damage die. M-Fire.
C Rush: Next attack rolls two additional damage, instead.
C Pin: Next attack deals Supreme damage.

[S] Distort: 2MP. 100CoS. Retreat, then become Hidden. The Shifter gains Short Lucky at the start of the next round. M-Air.
C Recovery: Shifter recovers +1LP.
C Launch: Immediately grants Short Lucky to all allies in the Shifter's row, as well.

[S] Slide: 2MP. 100CoS. Retreat, Quicken 2, then become Hidden. M-Earth.
C Pin: Cleanse a status from the Shifter.
C Air: Quicken 5, instead.

[T] From Beyond: 3MP. 80CoS. Dash, then deal weapon damage and Push the target. Slow 1s the Shifter. M-Launch.
Unhidden: Long E-Shatter the target, and can Pull rather than Push if desired. M-Launch+5 instead, and can be generated at the start of the next round rater than immediately, if desired.
C Earth: Inflicts Short K-Shatter as well. If Unhidden, inflicts Short K-Shatter II.
C Launch: Slow 2s the target. If Unhidden, deals +2 damage and Slow 4s.

[T] Warp Strike: 3MP. 80CoS. Dash, then deals weapon damage +2. Slow 1s the Shifter. M-Launch
Unhidden: Roll an additional damage die and double the weapon's base potency.
C Fire: Deals +3 damage. If Unhidden, deals +6 damage.
C Pin: Inflicts Short K-Falter. If Unhidden, inflicts Short K-Falter II instead.

[T] Severance: 4MP. 80CoS. Dash, then deals weapon damage and dispels a single status from the target. Slow 1s the Shifter. M-Pin.
Unhidden: Dispels all statuses and deals +3 damage per status.
C Recovery: Can dispel and cleanse.
C Launch: +3 damage. If Unhidden, deals +6 damage.

Overdrive Abilities

[OD][T] Into Shadows: 80CoS. Deals weapon damage, then Retreat and become Hidden. M-Rush.
Unhidden: Dash before attacking, and the attack inflicts Short Shock II.

[OD][T] Parallel Slash: 80CoS. Dash, then deals supreme weapon damage. This attack has 30 Critical. The Shifter then Quicken 1s. M-Rush+4.
Unhidden: Roll an additional damage die and double the weapon's base potency.

Dazed Abilities

[D] Alternate Position: Dazed. 80CoS. Push or Pull the target into the opposite row. M-Rush.

[D] Skulk: Dazed. 100CoS. Become Hidden. If already Hidden, True Strike a single target for 4 physical damage. M-Rush.

Level 1

At level 1, you gain a choice of a single Quick Ability out of the following three:

[Q] Assassinate: If the Shifter is Hidden and attacks this round, any LP spent to modify the attack's CoS roll causes the attack to deal +4 damage per LP spent.

[Q] Parting Gift: If the Shifter becomes Hidden this round, True Strike a single target for 8 physical damage.

Level 2

At level 2, you learn one of the following two Active Abilities, or another active from level 0:

[S] Options, Options: 4MP. 100CoS. Retreat, then become Hidden. The Shifter gains Short Liberation at the start of the next round. M-Water.
C Rush: Gain Short Focus at the start of the next round as well.
C Fire: Gain Short Stalwart at the start of the next round as well.

[T] Explosive Entry: 4MP. 80CoS. Dash, then deals weapon damage. True Strike a different target for 5 physical damage. Slow 1s the Shifter. M-Rush.
Unhidden: Weapon attack targets two enemies, rather than one.
C Air: True Strike a second target for 5 physical damage. If Unhidden, deal weapon damage to a third target instead.
C Fire: Deals +3 damage. If Unhidden, deals +6 damage.

Level 3

At level 3, you learn one of the following two Active Abilities, or another active from level 2 or lower:

[S] On the Mend: 2MP. 100CoS. May only be used while Hidden. The Shifter recovers 1d8+12 HP, then grants an ally Short H-Power II. M-Recovery.
C Wind: Another ally is targeted by the healing effect.
C Pin: Grants another ally Short E-Power II.

[S] A Better Now: 2MP. 100CoS. May only be used while Hidden. The Shifter recovers +8MP, then grants an ally Short Focus. M-Recovery.
C Rush: Grants another ally Short K-Power II.
C Fire: Grants another ally a Barrier (6).

Level 4

At level 4, you gain a choice of a single Passive out of the following two:

[P] Precaution: The Shifter begins battles Hidden.

[P] Silencer: Basic attacks made with a firearm no longer remove Hidden from the Shifter. While Hidden, basic attacks with a firearm deal +2 damage.

Level 5

At level 5, you gain a choice of a single new Dazed Ability out of the following two:

[D] Never A Better Time: Dazed. Use an Item from the Shifter's inventory.

[D] Slip Stream: Dazed. Quicken 1 an ally. M-Rush.

Level 6

At level 6, you choose to either Upgrade a single active ability you've learned, or gain an additional Active Slot.

If you choose to upgrade an ability you've already learned, increase its potency by +1. You also gain the ability to combo with this ability twice per battle rather that once, but must use different kinds of momentum to activate it each time.

If you choose to gain an additional Active Slot, you may also immediately learn a single active ability from level 3 or lower to fill it with.

Level 7

At level 8, you gain a choice of a single Quick Ability out of the following two, or another quick from level 1:

[Q] Never Saw It Coming: The Shifter's next non-OD attack deals +1 damage for each position between their turn marker and the targets. Double the damage bonus if the Shifter started the turn Hidden.

[Q] Flare Up: Quicken 4 the Shifter, then act as if any positive statuses upon them were at II power levels for this round.

Level 8

At level 8, you learn one of the following two Active Abilities, or another active from level 3 or lower:

[S] Prepared Knife: 3MP. 100CoS. Retreat, then become Hidden. The next attack the Shifter makes True Strikes an additional target for 5 physical damage. M-Water.
C Launch: The True Strike deals 10 damage, instead.
C Water: True Strike two additional targets, rather than one.

[T] Unravel: 3MP. 80CoS. Dash, then inflicts weapon damage and inflicts Short Burning. Slow 1s the Shifter. M-Pin.
Unhidden: Roll an additional damage die, and Inflicts Long Toxin.
C Launch: Deals +3 damage. If Unhidden,, deals +6 damage.
C Fire: Inflicts Short Burning II instead. If Unhidden, inflict Long Burning as well.

Level 9

At level 9, you gain a choice of a single Passive out of the following two, or another passive from level 4:

[P] Hard to Forget: Whenever the Shifter Retreats, select a single enemy and inflict Long Taunt upon them. The Shifter may only have one enemy Taunted in this fashion at a time - new applications override the old ones.

[P] Charge Up: Whenever the Shifter Retreats, if they score a Burst, they gain Short K-Power at the start of their next turn as well.

Level 10

At level 10, you gain a choice of a new Overdrive Ability out of the following two:

[OD][T] Black Hole Slash: 80CoS. Dash, then deals weapon damage and Slow 5s the target. M-Pin.
Unhidden: Roll an additional damage die, and Slow 3 all other enemies as well.

[OD][S] Song from the Stars: 100CoS. Retreat, then become Hidden and gain a Barrier (10). The Shifter's next attack deals +10 damage, and has +20 Accuracy and Critical. M-Supreme.

Level 11

At level 11, you learn one of the following two Active Abilities, or another active from level 8 or lower:

[S] Starlight: 4MP. 100CoS. Retreat, then become Hidden. The Shifter gains +2 Drive. M-Air.
C Rush: The Shifter gains Short E-Guard II.
C Recovery: The Shifter gains +1 Drive, but all allies in the same row also gain it.

[T] Sky Drop: 3MP. 80CoS. Dash, then deals weapon damage and inflicts Short Exhaust. Slow 1s the Shifter. M-Launch.
Unhidden: Short Exhaust II instead, and Suppresses -2 Drive.
C Earth: Exhaust is Long.
C Launch: +3 damage. If Unhidden, deals +6 damage.

Level 12

At level 12, you choose to either Upgrade a single active ability you've learned, or gain an additional Active Slot.

If you choose to upgrade an ability you've already learned, increase its potency by +1. You also gain the ability to combo with this ability twice per battle rather that once, but must use different kinds of momentum to activate it each time.

If you choose to gain an additional Active Slot, you may also immediately learn a single active ability from level 11 or lower to fill it with.

Level 13

At level 13, you gain the following passive:

[P] Out of This World: For each turn the Shifter spends Hidden, increase the potency of their attacks by +2 for the remainder of the battle. This effect stacks.

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