SOD Future Class Adjustment Particulars

- Take a close look at anything that gives a True Strike, I suspect the numbers might be a little too low to feel useful in general even if they're OK mathwise.
- CHeck on the daze action CoSes. Anything under 80 was probably a bad idea and should have an MP cost instead, a dazed action with a crap CoS kind of sucks (the ace's basic attack with a cos penalty being an exception where that's still OK, but like, Elementalist Wash and I think a few others less so)

GEAR-HEAD
- wild shot probably needs a little something extra. seems fine out the gate but as you get more attachments it's harder to justify expending them on a side hit.

SHIFTER
- buff the retreat. Like, a lot. They take up a slot and should be worth using over defend because of it. Consider: sharing the buff effects with an ally to give shifter some extra utility, esp in a field most classes can't cover, rather than simply increasing effects.

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