R4c Dina

Aldina Paredes Torres

Class: Commando
Current XP: (The XP you have not spent yet)
Total XP:
Feelin' Good?: Momma bear is angry.

Attributes

ATK 8 VIT 10
MAG 6 STM 8
WIL 6 LUC 10

Health

HP: 700 / 700
MP: 600 / 600
Luck: 10 / 10

Actions

All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs
Action Name Cost Delay CoS Target Keywords Effect
Attack 50D 90 T: Single Technique, Deals 1d10+96 damage.
Item 40D 100 T: Single Support Consume one item and gain its effects.
Change Row 20D 100 T: Self Move the character into the row they are not currently in.
Wait 15D 100
Defend 30D 100 Support, Stance Gain a 4/5 defense factor until your next turn.
After Me 57D 90 T: Single Technique Deals 1d10+96 damage, and the next hit which strikes that enemy before it acts inflicts +30% damage.
Swiftness 40MP 60D 90 T: Single Technique Deals 1d10+115 damage, the next ally who hits this target is quickened by -10D.
Reposition 50D 90 T: Single Technique Deals 1d10+86 damage. Choose an ally and move them into the other row.

Reactions

Reaction Name Trigger Cost Target Keywords Effect

Supports

Cohesion - When you spend Luck on an In-Fight ability, the first ally to trigger the additional effect provided by the ability recovers 1 Luck.

Quicks

Tapping the Vein - Weapon damage when an ally strikes an enemy!
GET OUT OF THE WAY! - Leap in and take an attack for an ally!

Gear

Weapon Power Dice Delay Properties
Scimitar 12 d10 50D Accuracy 10
Armor Properties
Padded Vest Armor 30

Skills

Command

The Selvite rigs are as treacherous as their oil equivalents in Saijevo. Dina prides herself on being a capable overseer, able to keep her people safe. Though this pride has been shaken badly, she retains her eye for practical management. (Heh.)
Sc: You command others with authority and wisdom. If you hold a command post, your subordinates are well-trained, respect you, and are capable of t"holding the line" - things don't get worse when you have to handle other matters. If you don't hold a command post, you're still essentially good at ordering others around - whenever you take charge of a situation, you can use this skill and these abilities.
Sp: You can spend one luck to send a named subordinate on a mission - choose a single skill. While off-screen, they act with the full power this skill affords them. This luck can't be regained until the mission ends. You can free up the ability to regain it early - if you do so, your subordinate is forced to abort the mission early, or is called back.
Rf: Once per expedition, if you agree on a plan with your party, after the plan is carried out, you can restore one luck to an ally.

Marginalia

Like many of her people, Dina immigrated to Selva to take advantage of the country's need for oil specialists, despite the risks. Despite the country's need for specialists, the Saijevo are still outsiders. And, you know, if the country itself isn't always as kind as it should be, all the immigrants will just be kind to each other instead.
Sc: You've got skill at living in the margins of society - probably not criminally, though you almost definitely know a few - but you're well-connected to the network of friends, favors and odd-jobs that keep the life outside the spotlight circulating. You know who to talk to when you need something, and people tend to open up to you about their problems. You can always find a roof over your head, and tend to be the first to hear about something new happening in town. Even when you move someplace new, you tend to form your network there fairly quickly, too.
Sp: When you meet someone new, you can spend one luck - you've recently done a small favor for them or someone they know. It breaks the ice!
Sp: When something bad happens to someone outside of your party, you can spend one luck - the trouble ends up falling on you, instead.
Rf: Once per expedition, when you make someone's life better in a way outside the purpose of the expedition, you can restore one luck to an ally.

Character

Appearance

Tall, dark brown hair, an eyepatch which doesn't quite cover recent scarification over one side of her face.

Background

she immigrated because she has a lot of daughters and the money over here is really good, got trained in Selvite rigs despite all the secrecy around it, oversaw one of the drilling operations, there was a terrible accident, her people died, she got injured and forcibly retired, welcome to the city

I'LL DO THIS FOR REAL LATER

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