Ptc Familiar Sage

NAME: Sasha
CLASS: SAGE
RACE: FAMILIAR
ATTRIBUTES: Will, Team Spirit
(+20Max MP and recover 5MP at the end of each battle) (When someone uses your Momentum they deal +1 potency)

WEAK: Water
RESIST: Air

HP: 40 / 40
MP: 60 / 60 (Recover 5 at end of each battle)
LP: 10 / 10
Drive: 0 / 12
Init: 1d6+2
Insight: 25%

GEAR
[W]Fists: 0WGT, 1POW [Rush]
[I]Grimoire: 2WGT, -1 MP Cost.

ITEMS
[1] x
[2] x
[3] x

ABILITIES
- Stuffed Body: As long as you still have Drive, you can act while at 0 health. (Lose 1 Drive each round rather than gain it, and lose 1 Drive anytime you're struck)
- Miracle Star: [S] Transfers the amount of Drive you have to an ally, then grant then any Long status you wish. M-Recovery

- Defend: Reduce damage you take until your next turn by -2. Quicken 1 yourself.

[T] Fang: 80CoS. Deal 1 physical damage to an enemy [M-Rush]

[T] Demonstrate: 2MP. 80CoS. Deal 1 damage to an enemy, then the Sage gains Long H-Power. M-Rush.
C Recovery: Deal +2 Damage.
C Air: The Sage gains a Barrier (3) as well.

[T] Conjuration: 2MP. 80CoS. Deal 1 damage to an enemy, and the next spell the Sage casts hits an additional target. M-Rush.
C Water: Change the damage from Physical to Water. Additionally, choose another target and Pull them.
C Air: The Sage also gains Long Focus.
C Supreme: Rather than gaining +1 target, the Sage's next spell targets an entire row!

[S] Chorus: 3MP. 100CoS. Deals 5 fire damage, and inflicts Short E-Shatter. M-Fire.
C Fire: Inflicts Short E-Shatter II, instead.
C Launch: Deals +2 Damage.

[S] Acclaim: 4MP. 100CoS. Restores 7HP to an ally, and grants Short K-Power. If the target is defending, grants Long K-Power instead. M-Recovery.
C Launch: Additionally restores 4HP to the entire group.
C Rush: Also gives +2 Drive to the ally.

[S] Solace: 4MP. 100CoS. Restores 7HP to an ally, and grant a Barrier (4). If the target is defending, restores 12HP instead. M-Recovery.
C Earth: Restores an additional +7HP.
C Rush: Also gives +2 Drive to the ally.

[S] Overdrive - Separation Of Night and Day: 100CoS. Inflict 5 Water damage to one target in each enemy row, and Long Chill them. Then, restore 5HP one target in each ally row, and Long Energize them. This abilities generates two types of momentum as once, and requires two momentum to activate its combos. M-Recovery and M-Ice.
C Recovery&Water Together: Two targets in each row, rather than one.
C Fire&Pin Together: Deals +4 damage, and +4 HP restoration.

[S] Advise: Dazed. 100 CoS. Grants an ally +1 Drive and Short K-Power and E-Power. M-Rush

DESCRIPTION: A small plush toy made in the visage of a dragon, well used and well loved over time by her creator and first owner, despite the fact he is long gone now. She was made with a myriad earthen tones with lighter ones near the belly and darker ones in the back, there's a few haphazard stitches around her wings so often the wireframe had to be replaced. She is found often hugging a book, generally her normal idle pose or when sleeping and her original design before being awoken.

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