Pos Eugenius
Table of Contents

Character Name: Eugenius
Level: 51
EXP: 599,570 / 612,500
Class: GAMBLER
Current AP: 196
Total AP: 2251

=Attributes=
. ATK VIT SPD MAG SPR : HP MP ARM MARM EVA MEVA Accuracy Critical
Base 6 6 6 6 6 : 1628 1322
Class 3 2 2 3 0 :
Support Abilities :
Equipped Gear : 250 250
Final 9 8 8 9 6 : 1878 1572

==Health==
HP: 1878 / 1878
MP: 1572 / 1572

==Properties==
Property Value : Element Property
EVA : Fire Neutral
ARM : Ice Neutral
MEVA : Lightning Neutral
MARM : Water Neutral
Accuracy : Holy Neutral
Critical : Shadow Neutral

===Status Resistances===
(Add as Present)

=Actions=
All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs
Action Name Cost Delay Floor CoS Target Keywords Effect
Attack [Eternal Sandstorm] 42D F20 80/10 Single Technique, Weapon
(every time you attack normally you get a Surge Charge, you can spend 5 to reduce the Delay of your next action by 15 [but not floor]) ||
Item 32D F20 100 Single Technique, Item Consume one item and gain its effects.
Defend 27D F20 100 Self Technique, Stance Applies a 3/5 Defense Factor to all damage taken until your next turn.
Change Row 22D F15 100 Self Movement Move the character into the row they are not currently in.
Wait 17D F15 100 Self The character takes no action, but time passes.
Change Weapon 12D F10 100 Self Item, Speedy Allows the character to change what is equipped in their weapon and shield slot.
Moogle Slots 0/80/120 MP 32D F15 Varies varies Magic, [stuff] Refer to Moogle slots. Basic gambit is "double up for cures"
Chocobo Slots 0/80120 MP 32D F15 Varies Varies Magic, [stuff] Refer to Chocobo slots. Basic gambit is "spend 105 MP to get max buffs"
Morbol Slots 0/80/120 MP 32D F15 Varies Varies Magic, [stuff] Refer to Morbol slots. Basic gambit is "rely on multi-slots to spread debuffs"
Flan Slots 0/80/120 MP 32D F15 Varies Varies Magic, [stuff] Refer to Flan slots. Basic gambit is "spend 0 MP to quickly sling damage"
Double Up CT 7 [S]D F[S] Single Magic Roll the main die twice, use the larger number.
Big Slots CT 14 [S]D F[S] Single Magic ST turns into Row, Row turns into Group, Group gets either +25% or +1 to timer
Multi Slots [DATA COPY] CT 21 [S]D F[S] Single Magic Hit targets equal to the number on the special die. Multiple status hits combine timers.
Lady Luck 184 MP 37D F20 Party 100 Technique, Enhancement: Crit Up Crit up to all party members, all targets roll 1d8 for their duration.
==Reactions and Supports==
Reaction Name Trigger CoS Target Keywords Effect : Support Name Effect
: Velocity Shot x1.5 pow mod to Crossbow/gun attacks
: Lucky II Gives Critical II
Lucky 7s Damage reduces HP to 7 in the ones column 100 Triggering Enemy Reaction Deals 462 piercing physical damage, ignores all sitmods
==Slots==
===ALL ABILITIES ALREADY HAVE THEIR POWER/TIMER/COS MODIFIED, I KEPT THE INDIVIDUAL DESCRIPTIONS THERE [IN BRACKETS] JUST IN CASE I SHUFFLE SHIT AROUND===
===Moogle Slots===
Column 1 Column 2 Column 3 Column 4
Rank 1 (1-3)
[Shell 1, -10 CoS, x0.8 Pow, -1 Timers] || Regen (6), 80 CoS
[Regen 1, +1 Timers] || Protect (5), 80 CoS
[Protect 1] || Cure 1d6+345, 90 CoS
[Cure 1, x1.2 Pow] ||
Rank 2 (4-6)
[Cure 2] || Cura 1d6+345, 90 CoS
[Cura 1, x1.2 Pow] || Regenra (5), 70 CoS
[Regenra 1, +1 Timers] || Chakra 1d8+234 HP/MP, 85 CoS
[Chakra 1, -5 CoS] ||
Rank 3 (7-9)
[Regain 1, -5 CoS, x1.1 Pow, +1 Timers] || Cura 1d8+324, 95 CoS
[Cura 2, +5 CoS, x0.9 Pow, -1 Timers] || Cure 1d10+432, 90 CoS
[Cure 3, -3D] || Curaga 1d6+288, 90 CoS
[Curaga 1] ||
Rank 4 (10-12)

[Curaga 2, -3D] || Regen/Refresh (4), 65 CoS
[Regainra 1, -5 CoS] || Cure 1d12+504, 90 CoS
[Cure 4] || Cura 1d8+475, 95 CoS
[Cura 3, +5 CoS, x1.1 Pow, +1 Timers, -3D] ||

On a roll of 1-10: As long as one CoS check rolled under 10, the Result gains the Multi-Action keyword - for the second action change the Target to Single, regardless of what it had been before, and aim it at any combatant the Gambler wishes. Further rolls of 1-10 after the first have no bonus effect.

Slots Special Ability: Mog Dance
Target: Group
Special Effect: Revives any KOd party members and removes the Stone status. Restores HP & MP of party to max.
Special CoS: 100

===Chocobo Slots===
Column 1 Column 2 Column 3 Column 4
Rank 1 (1-3)
[Aim 1, -10 CoS, x0.8 Pow, -1 Timers] || Brave (5), 80 CoS
[Bravery 1] || Haste (5), 85 CoS
[Haste 1, +5 CoS] || En-Element (5), 80 CoS
[Enspell 1, -3D] ||
Rank 2 (4-6)
[Bravera 1] || Hastera (4), 70 CoS
[Hastera, -3D] || Accuracy Upra (4), 70 CoS
[Aimra, +3D] || En-Elementra (4), 70 CoS
[Enspellra 1, -3D] ||
Rank 3 (7-9)
[Enspell2, -5 CoS -3D] || Brave (6), 100 CoS
<span style="line-height: 1.5;">[Bravery 2, +10 CoS +5D]</span> || Haste (6), 100 CoS
[Haste 2, -3D] || Accuracy (6), 100 CoS
[Aim 2] ||
Rank 4 (10-12)

[Aimra 2, -5D] || En-Elementra (5), 80 CoS
[Enspellra 2, +5D] || Bravera (5), 80 CoS
[Bravera 2] || Hastera (5), 90 CoS
[Hastera 2, +10 CoS -5D] ||

On a roll of 1-20: As long as one CoS check rolled under 20, reduce the Delay and Floor by 5 for Chocobo Slots for that particular usage of it.

Slots Special Ability: Overdrive
Target: Group
Special Effect: Set all Ally delays to 0, and bestows Haste (6) to each ally and the gambler.
Special CoS: 100

===Morbol Slots===
Column 1 Column 2 Column 3 Column 4
Rank 1 (1-3)
[Slow 1, -10 CoS, x0.8 Pow, -1 Timers] || Deprotect (5), 75 CoS
[Deprotect 1, +5 CoS] || Poison (6), 70 CoS
[Poison 1, +1 Timers] || Gravity 25%, 70 CoS
[Gravity 1] ||
Rank 2 (4-6)
[Deprotectra, +1 Timers] || Poisonra (4), 80 CoS
[Poisonra 1, +10 CoS] || Gravira 25%, 70 CoS
[Gravira 1] || Slowra (4), 65 CoS
[Slowra 1, -5 CoS] ||
Rank 3 (7-9)
[Deprotect 2] || Gravity 50%, 75 CoS
[Gravity 2, +5 CoS, -1 Timers] || Slow (6), 75 CoS
[Slow 2, -5 CoS, +1 Timers] || Poison (6), 95 CoS
[Poison 2, +5 CoS] ||
Rank 4 (10-12)

[+5 CoS, +1 Timers] || x || x
[-2 Timers] || x
[+10 CoS, +2 Timers] ||

On a roll of 1-20: Increase the Timers of status effects by (1). (If the Result is a Delay effect, increase the amount delayed by 3 instead).

Slots Special Ability: Extremely Bad Breath
Target: Group
Special Effect: Inflicts Death and Stone (U). Roll for each status effect separately. Extremely Bad Breath ignores Status Resistances and Immunities.
Special CoS: 30.

===Flan Slots===
Column 1 Column 2 Column 3 Column 4
Rank 1 (1-3)
[Banish 1, -10 CoS, x0.8 Pow, -1 Timers] || Thunder 1d6+345, 90 CoS
[Thunder 1, x1.2 Pow] || Dark 1d6+288, 90 CoS
[Dark 1] || Blizzard 1d6+288, 95 CoS
[Blizzard 1, +5 CoS] ||
Rank 2 (4-6)
[Blizzara 1, x1.1 Pow] || Thundara 1d6+345, 90 CoS
[Thundara 1, x1.2 Pow] || Banishra 1d6+230, 90 CoS
[Banishra 1, x0.8 Pow] || Darkra 1d6+288, 90 CoS
[Darkra 1] ||
Rank 3 (7-9)
[Darkga 1] || Blizzaga 1d6+316, 85 CoS
[Blizzaga 1, -5 CoS, x1.1 Pow] || Thundaga 1d6+316, 90 CoS
[Thundaga 1, x1.1 Pow] || Banishga 1d6+230, 100 CoS
[Banishga 1, +10 CoS, x0.8 Pow] ||
Rank 4 (10-12)

x1.3 Pow || x || x
x0.8 Pow || x
+10 CoS, x1.2 Pow ||

On a roll of 1-20: Deal an additional +1 die per tier damage, then apply a +25% situational modifier.

Slots Special Ability: BAR
Target: Group
Special Effect: All positive Enhancements are dispelled. BAR then Deals (14 x MAG + 1d12) piercing magical damage to HP, and (14 x MAG + 1d12) piercing magical damage to MP.
Special CoS: 255
Adjustment: +7 Power to HP damage per tier above 1, +7 Power to MP damage.

=Gear=
(Equipped weapon for Equipment/Remodeling, and Strength for Bare)
Weapon Power Dice Delay Floor Properties Special Properties
Paramina Crossbow 24 d10 50D F20 Ammo Slot, Ranged
(Equipped armor for Equipment/Remodeling, shields as well for Equipment, and the Blocking, Defense and Style for Bare)
Armor Properties Special Properties
Survival Vest +250 HP/MP <span style="background-color: #ffffff;">Resist: Poison 3</span>
(Accessories for Equipment, Bonuses for Bare)
Accessories Properties

Inventory:

Personal carry-ons, still accessible by the rest of the party. Though really the party inventory should be its own separate page! Key items, perhaps?

=Learned Abilities=
===Ability Name===
1917

Moogle Slots - 25
Flan Slots - 25
Morbol Slots - 25
Multi Slots - 150
Big Slots - 150
Double Up - 125

1417

Cure 1 - 10
Cure 2 - 15
Cure 3 - 20
Cure 4 - 25
Cura 1 - 15
Cura 2 - 20
Cura 3 - 25
Curaga 1 - 20
Curaga 2 - 25
Regen 1 - 10
Regenra 1 - 15
Regain 1 - 20
Regainra 1 - 25
Chakra 1 - 15
Protect 1 - 10
Shell 1 - 10

1137

Protect 2 - 15

1122

Brave/ra 1-2 - 70
Haste/ra 1-2 - 70
En/ra 1-2 - 70
Aim/ra 1-2 - 70

842

Slow/ra 2 - 45
Poison/ra 2 - 45
Deprotect/ra 2 - 45
Push 1 - 10
Gravity/ra 2 - 45

652

banish/ra/ga - 45
same for all other elements x5 - 225

382

Lucky 2 - 70
Velocity Shot - 150
Lady Luck - 130
Lucky 1 - 70
Lucky Sevens - 100

=Talents=
Changeable: Extreme Effort: Physical
1 - Focus: Strength
<span style="line-height: 1.5;">2 - Discretion: Mental</span>
3 - Trick: Danger Sense
<span style="line-height: 1.5;">4 - Aptitude: Technical I</span>
5 - Aptitude: Technical II (+10)
<span style="line-height: 1.5;">6 - Dependability: Technical</span>
<span style="line-height: 1.5;">7 - Quick: Technical</span>
8 - Aptitude: Scholastic I
9 - Aptitude: Scholastic II (+10)
10 - Double or Nothing: Scholastic
11 - Dependability: Scholastic
12 - Wingman: Scholastic

=Character=
==Appearance==
dc46f8231f0bbdb5fad6088f985a36c1.jpg
==Background==
IRL name: Daniel Suginello (26)

A technician with numerous alts, Eugenius is his favored character. Enjoys the overly complex systems in Pathways of Stella, settling on Gambler to juggle slot allocation and fuck around with various buffs and debuffs. Likes using non-combat items to mess around, and was once a mild griefer that utilized said items to annoy others. He has since grown out of that (mostly) and instead searches for exploits in new patches so he can report them (after making videos of him messing around with them). A monster-girl fanatic. Current race is of a werewolf, pictured above is his human form.

Daniel is part of a mining outpost Disaster Instant Response Team. A team composed of firefighters and paramedics, Daniel's specialty is structural damage and dangerous chemicals. He usually binges on Pathways of Stella for long stretches and then is absent for a few days or a week, sometimes longer if something disastrous happens (which is fortunately not frequent). Makes an effort to travel between outposts when on downtime.

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