Ms Ch2

CHAPTER 2: THE CHILDREN OF THE MERIDIAN

Every crashing wave must recede - and in the calm after the onrush of the Empire, in occupied Ecafa, and on the shore of the shattered Arcolith - those wronged and cast adrift turn their eyes to the future, to Leviathan.

Ecafa

Realities

  • Certain events will increase the profile of the party and advance a clock. (Causing a ruckus, knowledge that you have arcoloot leaking.)
  • the clock is currently "An Imperial Ambush At the Worst Time 1/5"
  • (Ticking off Agent Pell will increment the clock. It will dissipate when you depart Ecafa.)
  • you can freely RP and gather info!
  • I'll write more about Ecafa soon!

Sharay

A fishing village just past through the towers. Sitting on the far end of the Vagabond Road, it is isolated from much - but not all - of the turmoil that has reached port cities with deep harbors.

Food

  • Smoked Fish (small fish in vast amounts. Pick the bones from between your teeth. Occasionally, larger catches.)
  • Clamcakes (Fried cakes made from a plantain mash and clam meat. Peppered.)
  • Honey Cicada (The shell boils down to a syrup)
  • Bluestalk (A stalked, juicy vegetable - like a relative of celery or rhubarb)

Realities

  • A few goods are available, but this isn't a proper commercial hub. Food can be bought.
  • Patience keeps an inn, however.
  • You can RP here, too. (At the inn, or out on the beach, perhaps.)

People

  • Patience, the innkeeper.
  • Capan, the town watchman.

Party Inventory At Camp:

Rations:
- x6 Baked or Smoked fish and steamed greens

The Masked Buccaneer Ship Repair Fund:

1000G / 1000G

Useful Stuff

Weapons

x1 Rifle [Arco tech]
x1 Hammer [Imperial, can't sell]

Implements

x1 Earth Arcoreactor [Magical Orb] [Grade C] [Earth Amp - Increase Earth damage dealt by +5. 3/3 Charges]
x1 Air Arcoreactor [Magical Orb] [Grade C] [Air Amp - Increase Air damage dealt by +5. 3/3 Charges]
x1 Water Arcoreactor [Magical Orb] [Grade C] [Water Amp - Increases Water damage dealt by +5. 3/3 Charges]
x1 Fire Arcoreactor [Magical Orb] [Grace C] [Fire Amp - Increases Fire damage dealt by +5. 3/3 Charges]
x1 Grimoire [Basic Grimoire Implement]

Shields

x1 Tower Shield [Basic]

Armor

x1 Survival Suit [Light Armor] [Grade C] [Toxin Protection + Murk Immunity + Strangling(?) Immunity + You Won't Get Wet In It]

Charms

None

Accessories

x1 Oceanic Beads [Accessory] [Grade C?] [Q] Generate M-Water+4.
x1 Dwarven Fire Charm [Accessory] [Grade B] Grants Resist Fire 5, and Burning Protection.

Unidentified Stuff

None

Random Stuff

- x1 Ancient Lingerie (Damaged) - Maybe it's of historical interest if properly restored? [Folis]
- x1 Raincoat - It protects you from rain and rain related skill checks…
- x1 Pile of Wooden Tokens
- x1 Notebook (Details plant life studies. The plant biology notebook explains that it is an attempt to apply various folk ceremonies of the lesser peoples in order to grow a seedling referred to as a [cord][strand][longinus] tree. It began with the simplest, and continued up to animal, and then human sacrifice. None were successful.)

Logs

Filios 1
Sharay 1
Sharay 2
Filios 2
Sharay 3
In Space
Pub
Sharay 4
Filios 3
Pub
Sharay 5
The Black Market
The Vault 1
The Vault 2
The Vault 3
The Vault 4
Setting Sail
Leviathan 1
Leviathan 2

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