Tom Fue

Character Name: Linlea Vestrymen
Class: Vanguard
Current XP:
Total XP:
Feelin' Good?: It's not so bad when you just go back to the basics!

Attributes

ATK 10 VIT 8
MAG 10 STM 6
WIL 6 LUC 8

Health

HP: 338 / 600 (80 THP)
MP: 450 / 500
Luck: 4 / 8

Actions

All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs
Action Name Cost Delay CoS Target Keywords Effect
Attack 60D 80 T: Single Technique, Deals d12+140 physical damage.
Item 40D 100 T: Single Support Consume one item and gain its effects.
Change Row 20D 100 T: Self Move the character into the row they are not currently in.
Wait 15D 100
Defend 30D 100 Support, Stance Gain a 4/5 defense factor until your next turn.
All Out 60D 80 T: Single Technique Deals normal weapon damage. You can use as many before acting quick abilities with all out as you wish.
Run Wild 50 MP 70D 80 T: Special Technique Deals normal weapon damage. Run Wild additionaly strikes every enemy in SoS.
Atlas Buster 40 MP 60D 80 T: Single Technique Deals normal weapon damage. If target hasn't dealt 80 damage with their last attack inflict wound(4). Every time they are hit or take an action take 1/4 this attacks damage.
Magic Burst 10 MP 70D 80 T: Single Technique If you struck with magical damage since your last turn deal d12+266 damage.
Shatter Wave 60 MP 50D 100 T: Self Spell, Vengeance, Stance Enter a stance until your next turn. Any enemy to damage with physical damage takes d10+150 magical damage.
Magma Burst 60 MP 50D 100 T: Self Spell, Vengeance, Stance Enter a stance until your next turn. Any enemy to damage the front row takes d10+150 magical damage.

Reactions

Reaction Name Trigger Cost Target Keywords Effect

Supports

Stampede - Whenever an enemy dies, refresh one of your All In abilities.
Dead Man Walking - When you're reduced to 0 HP, you're not actually KOd until the end of your next turn. If you kill the enemy that would have KOd you on that next turn, you regain 120 HP and are not KOd. If not, you're KOd as normal. While in the state of not-quite-KOd and at 0 HP, Recovery abilities have no effect on you, but Life effects will. (If you're revived before taking your next action, you cannot benefit from the HP restoring effect of Dead Man Walking.)
Out of Your League - When you attack an enemy you gain knowledge of its level. Level 1 enemies give 20 critical. Level 2 enemies give 10 critical.
Close Enough - If the enemy has 75 or less HP they die.
Mop Up - +20% damage if there is only one enemy left.

Quicks

Forward Artillery - Weapon damage when an ally strikes an enemy! 80 CoS. (Forgotten)
Gem Missile - 100 magic damage on an enemy. 180 for 60 MP.
Push Aside - Leap in and take an attack for an ally!

Overload - Lose 60 HP. Your attack this round deals +30% damage.
Show Me What You Got - +30% damage. Until your next turn take +20% damage.
Bring It - Your action has -20D, next time you're struck for damage it deals +40%.
Try and Stop Me - Every time you are hit until next turn increase delay by 5. +30% damage.
Overdriver - Lose 100 HP. Your attack this round deals +50% damage.
All Over - Lose 100 HP. Your attack is Target: Double this round.

Gear

Weapon Power Dice Delay Properties
Bow 14 d12 60D Ranged
Armor Properties
Suit Gain 80 THP at the start of every battle.

Learned Abilities

Devastation

Run Wild
Out of Your League

All In
Overload
Heedless
Try and Stop Me
All Over

Mop Up
Stampede
Fight or Fight

Skills

Care - (Gnome)

Sometimes people just need a good pep up, you know? I don't have any fancy magic or anything but words can help too!

Sc: You're good at keeping groups of people going - through compassion, attention, and hard work. Spirit's always higher when you're around, and people tend to rely on you - both in a crisis, and both day to day. Care helps out whenever you're directly helping out your friends, especially in quieter times, and especially when long periods of hard work and attention are what's needed. It also applies to any effort to restore or increase morale, or to provide aid to the suffering.
Rf: Once per expedition, when you cook or brew something for someone, restore one luck to an ally.
Rf: Once per expedition, when you're victorious in battle, restore one luck to an ally.
Rf: Once per expedition, when your party experiences a loss, restore one luck to an ally.
Rf: Once per expedition, when you have physical contact with an ally, restore one luck to them. (A pat on the back suffices.)

Mystic - Spirits (Dryad)

People honestly don't even believe me when this comes up in conversation. It's not like they're commonplace nowadays…

Sc: You have a connection with the other-worldly and the supernatural - when you meet an otherworldly entity, you get a sense of it desires and its motivation, and can generally communicate in some fashion. You perceive the extraordinary. You and those with you have unusual resistance to evil magic and spiritual influence, though this may at some times require your active protection. When you take this skill, you can choose a specific connection for it, such as "The Dead" or "Nature" - if you do, this skill extends, to some degree, to even natural members of that class - animals shy away, and you can sense certain things even from the restful dead, for example.
Sp: You can spend one luck to create a seal - after performing suitable ceremony or actions, you can prevent a magical being from escaping its current location. This seal can only be broken by an Ace, and it can't be broken by the entity you just trapped.
Rf: When your connection communicates a desire or an injustice to you, you resolve it, and it creates a moment of peace, you can restore one luck to an ally.

Character

Appearance

bowvanguard.jpg

Background

Honestly? I'm not sure where to begin! I guess I could say that I'm new to the area. People could probably guess that already from the caravan though, huh? I'm sure this place has loads of problems already. But I'm okay with that because no matter what's going on it's better than sticking around where I just was..

The trip over here was okay, I guess? People seemed to be on edge. Not that I can blame them with what happened. I did what I could, though. If there's one thing I noticed immediately though it's that this place plays by different rules. We were attacked by rabites at one point but get this, when I shot them their bodies didn't explode into bones! Crazy, right? Didn't seem to bat too many eyes though so I just rolled with it and made everyone some killer rabite stew. Nothing like a good meal to forget why you're on the road. Let me tell you, people definitely seemed like they wanted to forget. Not that I can blame them. I'm not even sure all of these people knew what was going to happen they were just leaving for different reasons. Winter basically sucks!

So basically I didn't come here for a specific reason and hope people will put up with how unfamiliar I am with things is what I'm getting at here. Speaking of, I should probably explain what I can do? I don't have that many fancy tricks up my sleeve, but I can still shoot a bow. Monster infestation bothering the people? I'm on that. Someone lost their cat? I got that too! Letting animals run off on their own is a big no no, I learned that one the hard way. Oh, just to be clear though I'm not a mercenary. I do this sort of stuff for fun. I've found it's a pretty effective way to make new friends!

Speaking of… you happen to need help with anything?

Get an outfit similar to this for monster disguise reference so you don't forget

fairy.jpg
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