Character Name: Ezekiel

Class: Commando
Current XP: 20
Total XP: 230
Feelin' Good?: Yeeeeeeea


ATK 9 VIT 10
WIL 10 LUC 6


HP: 700 / 700 (80 THP Every Battle)
MP: 550 / 550
Luck: 6 / 6


All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs
Action Name Cost Delay CoS Target Keywords Effect
Attack 40D 80 T: Single Technique, Deals d8+81 physical damage.
Item 40D 100 T: Single Support Consume one item and gain its effects.
Change Row 20D 100 T: Self Move the character into the row they are not currently in.
Wait 15D 100
Defend 30D 100 Support, Stance Gain a 4/5 defense factor until your next turn.
Forward Strike 40D 80 T: Single Technique, Recovery Deals d8+81 physical damage, and if an ally immediately follows this up with a Strike or Spell assist, it deals +20% damage and they recover 80 HP.
Cover 40D 80 T: Single Technique, Recovery Deals d8+72 physical damage, and the first hit against the enemy before it acts recovers 100 HP.
After Me 47D 80 T: Single Technique Deals d8+81 physical damage, and the first hit against the enemy before it acts deals +30% damage.
Pin Down 50D 80 T: Single Technique Deals d8+81 physical damage, and the first ally to target the enemy before it acts reduces their CT by 10.
Restore 80MP CT15, 35D 100 T: Single Support, Recovery Places an enhancement that restores 90 HP to the target (5). If the target is struck for damage, the effect instantly ends.
Restore Field 240MP CT20, 40D 100 T: Triple Support, Recovery Places an enhancement that restores 90 HP to the targets (5). If the target is struck for damage, the effect instantly ends.


Reaction Name Trigger Cost Target Keywords Effect


Domino Effect - Whenever an enemy is slain, you and your allies' attack assists gain a stacking +10% damage modifier for the rest of the battle.
Matter of Time - After you've acted three times, you and your allies' attack assists inflict +30% damage for the rest of the battle.
Stay of Execution - If an ally has a Recovery enhancement you granted, they can't be slain without first removing the enhancement - they can only be reduced to 1 HP.
Brief Respite - When a Restore enhancement ability you have granted is removed through damage taken, restore 50 HP to the target if they survive the attack, and remove a single negative status condition from them.


Power Strike [From Dagger] - Activate after a confirmed hit for +50% damage to a Technique
Slip Strike - Follow up after a successful ally attack to strike the same monster for d8+81,150% physical damage with 80 CoS.
Screw That - Leap in and take an attack for an ally, and the ally I guarded for gains +30% with their next action


Weapon Power Dice Delay Properties
Dagger 9 d8 40D Gain access to Power Strike.
Armor Properties
Suit Gain 80 THP at the start of every battle.

Learned Abilities

Ability Name

Ability Name Ability Type AP Cost MP Cost and/or CT Base Delay Floor Base CoS Target Keywords Effect and Adjustments


Wild Card

Sc: You can handle yourself in disasters by trying something and hoping - pulling levers at random, telling a brazen lie, and generally slamming on the accelerator when you ought to be hitting the brakes. Essentially, when you try something crazy and wild, and tensions are high, Wild Card has your back.
Sp: Once per expedition, when tensions are high, you can spend one luck to have an unbelievable stroke of luck. Falling off a cliff onto a passing flock of giant birds, for example.
Rf: Once per expedition, when you have a moment of calm for everyone to catch their breath after a disaster, and the smoke clears, you can restore one luck to an ally.


Sc: You're good at getting out of problems - you're fast, you make plans, and you know where you're going. Escape applies to dodging consequences and pursuit, whether it's investigative or directly chasing after you. It also gives you an awareness of how much heat is coming down onto you. Additionally, you establish a secret hideout in any place you stay for long - it contains sufficient supplies to rest safely and make the next expedition. You can resupply from a hideout, but you can't resupply from a hideout two expeditions in a row; it's not stocked like a bomb shelter, or anything.
Sp: When heat would normally come down on you, but you're not caught yet, you can spend one luck - someone else will be caught and blamed for it.
Rf: When you pull someone out of big trouble, you can restore one luck to an ally.



About 5'11, give or take, dark brown eyes and black hair. Well, naturally black anyway. It's cut short and spiked most of the time, and everything aside from the roots has been dyed green. He's a bit more muscular than the average guy - not like a weight lifter or anything, but his arms and calves are pretty well defined. For clothing he tends to wear a pair of blue jeans that are more than a little torn up, and a plaid short sleeve shift over another red shirt. There's a long chain connected from a belt look on his jeans that presumably connects to a wallet in his back pocket, too. And it's completed with a pair of sneakers that look old but are in surprisingly good shape.


Have you ever had one of those nights where it's like - you know, you go out and party with everyone, and then when you're gettin' high and unwinding at the end of the night, you start thinking about the dumbest shit but it's like - super fuckin' important for some reason?

Yeah. That was me, last night. For no real reason in particular, I remembered that old toostie roll pop commercial. You know, the one with the owl? How many licks to the center and all that shit? So I got to thinkin' - how many licks does it take, really? And I couldn't fuckin' stop thinkin' about it. I even went out and started cruisin' gas stations and shit that were still open, looking for a tootsie roll pop. Had to know, man. But I couldn't find any. I mean - when the fuck is the last time you saw one outside of halloween goodie bags, right? Right. So I'm stuck on this one thought all night and I can't do anything about it, but I'm wracking my burnt out little mind trying to figure it out all the same. And then I eventually start hallucinating.

Or at least, I thought I was. Turns out I just passed out. And woke up in some wack ass library. Some kind of bullshit magical librarby, apparently filled with demons and fiends and what have you. Listen, I said I thought I was hallucinating too, and yeahs it's super fucking out there and sounds unreal but I swear that's what actually happened. Anyway I wake up, and here's the hilarious part: there's this dude sitting here, wearing half an owl mask over his face. And I start laughin'. He kinda cocks his head to the side, and I'm like, 'Professor Owl! How many licks does it take - to get to the tootsie roll center of a tootsie pop?' and I'm laughing so hard I'm just about dyin'. He doesn't think it's funny thought, and responds in deadpan, tellin' me the answer to that and a great many more things lay inside.

So. Doesn't seem like a thing a person would actually stick around to find out, right? Well you're half right. Like, admittedly, I'm curious. And the fact that I needed to know so badly I wound up in this dump kinda makes me wanna find out, you know? But like. There's answers to fukcin' everything in here too, right? Might as well see if there's anything else I can take back with me when I leave, yeah? Secrets of the universe gotta contain a few get rich quick schemes, or something.

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