Ap Nine

Character Name: Nine

Class: Technician
Current XP: 50
Total XP: 230
Feelin' Good?: No…


MAG 10 STM 7


HP: 500 / 500
MP: 550/ 550
Luck: 8 / 8


All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs
Action Name Cost Delay CoS Target Keywords Effect
Attack 40D 80 T: Single Technique, Deals 1d8+72 damage.
Item 40D 100 T: Single Support Consume one item and gain its effects.
Change Row 20D 100 T: Self Move the character into the row they are not currently in.
Wait 15D 100
Defend 30D 100 Support, Stance Gain a 4/5 defense factor until your next turn.
Blast Charge CT15/40 MP 35D 100 T: Single Spell, Item Expend an items, deal 1d12+240 damage, inflict non-damage effects
Demolisher CT20/65 MP 40D 100 T: Row Spell, Item Expend an attack item, deal 1d10+150 damage, inflict non-damage effects
Overdose CT15/50 MP 25D 100 T: Single Spell, Item, Condition Expend all stock of a Recovery, Cleanse or Revival item, deal 1d12+240 magical damage, abilities of that type fail on the target (1)
Quarantine Breach CT20/90 MP 40D 100/70 T:Single/Group Spell, Item, Condition Expend a condition-curing item and choose a target, then copy all the conditions on the ally the item would cure to the enemy group
Red Alert 30D 100 T: Self Support, Stance Next Spell you deals +50% damage
To Master The Apocalypse: ADW CT5/110 MP 55D 100 T: Group Spell, Special Use only when absolutely no consumables in inventory. Deals 1d12+250 damage. "Master it, before it destroys you"


Reaction Name Trigger Cost Target Keywords Effect


Support Name Condition Effect
Fairy Workshop Ressuply Create a temporary Sol Weapon with up to two properties
Mist Condenser Defeat Enemy Restore 1 Stock
Chain Reaction Use Detonate Further Detonate abilities cost +10 MP/Cast and deal +20%/Cast (cap +50 MP/+100%)
Bomb Bandolier Ressuply Items useable in battle with only 1 Stock instead gain 2 at ressuply
Quick-load Mechanism S.A. Gain access to Rapid Deployment Quick Ability after using Flash Charge


Quick Name When Effect
Flash Charge Strike Assist Deals 1d8+72 Physical Melee damage, 80 CoS [Spell Charge], can use Rapid Deployment
Sacrifice Guard Guard Assist Redirect enemy attack to self
Rapid Deployment After Acting Use a non-recovery, non-life Item


Weapon Power Dice Delay Properties
Ashen Codex 9 d8 40D Spell Charge+20%
Armor Properties
Wasteland Coat 80 TMP


Invention - Back then, stories spoke of mad scientists what would end the world. They should have remembered us engineers
Scope: You're at the cutting edge of technology. You immediately grasp complex machines and the latest theories, and can speak, on good if not even footing, with a scholar of just about any field. You know how parts fit together, and this helps you in repairing and dismantling any technical system you find yourself in front of. When you take Invention, choose a field - that's the sort of thing you make, whether it's chemicals, robots, computer programs, engines, or so on.
Special: You can spend one luck to take a useful invention you've been working on out of your pack. An invention does one thing - you have to be able to describe it in reasonable specificity, as "it's an x that does y".
Special: Once per game, in your workshop, you can spend one luck to design a masterwork - a tremendous, world-shaking invention that you will become instantly famous for, as soon as you construct it. Your Masterwork is always feasible to build, but doing so may be very difficult.

Lore - All that is left of this world
Scope: You're learned in a breadth of knowledge - historical, mystical, scientific - often with a special knowledge of the very edges of knowing and the understood. You can read most ancient scripts, and you may even speak them. When you do encounter something that you haven't studied, you typically know the best resource to consult, or the best expert to seek - you're just away from your library right now, is all.
Special: You can spend one luck and recite the scientific name of a monster or paranormal entity - if you do so, you can recount a useful fact about it, typically pertaining to one of its weaknesses.
Refresh: Once per expedition, when you encounter something completely unknown in the current world, you can recover one luck.



For clothes, an old laboratory coat, a simple shirt whose inscription is long faded, denim pants and a soldier's boots. All of that reinforced here and there with some patches of strong yet flexible material that is hard to describe.
His hair, long since a terrible mess. He keeps it cut short though, hates long hair.
Haven't shaved in a while, yet only a rather ugly stubble managed to take hold.
It's all crimson.
Except for his eyes, a deep and dark black, yet still natural.

He could use with paying some attention to his image


For now, Nine will do. Nine is the last number (provided you start with zero rather than end), much like I am the last life.

There was once more in the lands I come from than ashes. But no more, there is only ash. The ground is made of ash, not even dirt as dirt could give rise to a bush, ash there is no life that could thrive.

I long travelled through the ashes of my world, no life, other than me and… And Eight. We travelled long, the last life in all existance, the clouds in the sky made of ash. I'm sorry, i'm rambling.

Me and Eight come from a world that has reached it's end at the hands of war. There as nothing else other than ash and debris. But a few things perhaps a little useful were left among debris. Like off-handed mentions, and minor knowledge, of important things. Of the God-Maker Machine.

We went searching for what little remained of knowledge in our world, searching insanely for the last, final hope for helping our dead world. But we became separated, there was a dust storm, just as we were coming inside a ruin. I crossed the doorway, looked back, and here I was, and he was not.

So you tell me I can find answer here? I will get answers here. I will get the answers I need. I will.

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