lobelia-wintervine

Name: Lobelia Wintervine
Race: Human
Class: Agent
Level: 2
EXP: 69

HP: 115 / 115 (+15 gear)
MP: 40 / 40
LP: 13 / 13
Weight: 14
Drive: 16 / 22
Initiative: 1d6+14

R: Fire
W: Air

Equipment

Type Name Effect Special Weight Charges & Magical Effects
Armor (Medium Armor) -3 Phys. dmg. taken, +15 max HP 4 WGT
Shield X WGT
Weapon 1 Weathered Imperial Combat Shotgun 1d8+8 damage, scratch 3 [Pin] Ranged, Crit 10, 3 Ammo 4 WGT
Weapon 2 Rail-attachment Hatchet 1d10+10 damage, scratch 4 [Launch] Acc 10, Crit 10, 2H 6 WGT
Accessory Amber Bead Q: True Heal self for +6 HP 0 WGT
Charm 0 WGT

Inventory

[1] x1 Medicine (Cleanse all statuses from one target - M-Recovery)
[2] x1 Sleep Bomb [Battle Item] [Inflicts Short Shock II (+30 to rolls) to all enemies. More effective out of combat.]
[3] —

Broken Attendant - In addition to the one dragged up for Alianor's study, Lobelia also dragged up a second automaton as salvage, be it for scrap or research material.

Money: 146G
Rations: 4 days' worth

Attributes

Attribute 1: Agile: +1 damage die size for weapons, and (1+WGT/2) scratch damage on miss.
Attribute 2: Lucky: +3 Max LP

Abilities

Passive Abilities

[P] Agent's Endurance: The Agent gains +20 Maximum HP. Additionally, when not engaged in battle, the Agent may spend LP to recover HP, which each LP spent recovering +15HP.

[P] Rapid Fire: [M] techs with a melee weapon only: True Doot X enemies for <gun base potency> physical damage when you roll a 0-30, where X is the number of intuition stacks you have. Doot one less enemy for the next range (31-60), keep subtracting until 0. Costs 1 ammo to doot, can't doot someone dealt damage by the attack already.

[P] Situation Assessment: Gain 1 intuition stack when you OD or end a turn without using [F] techs. When you [F] tech with a gun, spend all intuition on +1 damage die per stack or +3 MP recovered per stack.

[P] Pep: +2 Drive at battle start!

Action Abilities

[T] Basic Attack: 80CoS. Deals weapon damage. M-Weapon.

Defend: 100CoS. Until next turn, -5 to all damage taken. Quick 1. Also, reload all guns.

Item: 100CoS. Use an item from your inventory. Targeting, effects and momentum vary from item to item.

[M][T] Synth Venom: 5MP. 80CoS. Deal weapon damage to a single target. After striking, Long Toxin (-4 heal ptn., 4 d/t) a single target you damaged. M-Pin
C Air: Inflicts Short K-Shatter (+3 phys dmg taken).
C Pin: +4 damage.

[M][T] Demagic: 4MP. 80CoS. Deals weapon damage to a single target. After striking, Long E-Falter (-3 ele dmg dealt) a single target you damaged. M-Rush
C Air: Deals -2 Suppression.
C Launch: +4 damage.

[M][T] Flicker: 5MP. 80CoS. Deal weapon damage to a single target. After striking, dispel a single status from a single target you damaged. M-Rush
C Water: +4 damage.
C Rush: The Agent gains Long Energize (+1 Drive/t).

[F][T] Eliminate: 4MP. 80CoS. Deals weapon damage +2 to a single target. M-Pin
C Earth: Inflict Long Curse II (12 dmg per LP spent)
C Fire: Inflict Long Exhaust II (x3 MP cost)
C Air: Inflict Long Shock II (+30 to rolls)
C Water: Inflict Long Chill II (-2 Drive/t)

Quick Abilities

[Q] Quick Load: The Agent instant loads 1 Ammo into a single firearm, and deals bonus damage with that firearm this round, depending on the type of firearm. Pistols gain +4 damage, Shotguns +3 damage, and Rifles +2 damage.

OVERDRIVES

[OD][T] Overdrive: Mission Complete: 80CoS. Targets all enemies with a negative status, inflicting weapon damage. (This ability isn't inherently ranged, and will fail to target enemies in the back row if a firearm is not used.) M-Rush.

[OD] Overdrive: Double Up: You can perform any normal ability you have slotted, and ignore any MP costs when doing so.

Dazed Abilities

[D][T] Backup Fire: Dazed. 70CoS. Can only be used with a loaded firearm. Deals weapon damage. M-Pin.

[D] Glare: Dazed. Inflicts Short K-Falter & Short E-Falter. M-Fire.

Traits

Free Knight:
A hired arm, but a respected one.
Sp - When you ask around in a town, you'll often be offered a contract - often killing monsters. Payment's never in advance. When you complete it, gain a Knight point. And the pay.
Sp - Spend a Knight point to meet another Free Knight in the area - they're good for swapping tips about local monsters and hazards.
Mo - Legendary monsters, especially dragons.

High Pressure:
Sp: When you defeat a pack of enemies, hold the leader at axe-point and roll Charm. By successes:
1: Enemies will take a while to regroup after you leave.
2: Unnamed enemies won't report, and might accept a quick, barked request. Named enemies will grudgingly yield, and won't oppose you again this expedition.
3: Named enemies will try to pay you a favor.

Skills

Points Skill Description
Agility Running, dodging, leaping
4 Charm Likability and social finesse
Coercion Intimidation and leverage
Determination Stamina, endurance, and willpower
Experimentation Identifying and analyzing something through experimentation
Insight Seeing to the heart of things, piecing things together
2 Lore Knowledge
Lying False pretenses, disguises, forgery
Mechanisms Opening locks, sabotaging devices
Mysticism Spirits and the protocols of the unreal
Navigation Reading the weather, finding the way, steering a ship or caravan
Operation Use and understanding of complex machines
Sorcery Solving a problem though magic
Stealth Avoiding attention, sneaking into places, detecting alarms, stealing
Streetsmart Fast talking, bribery, underworld politics
2 Strength Smashing, lifting, throwing, cutting
Survival Foraging, hunting, tracking, you roll it when resting in the wilderness

Character Background

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Whispers and rumors of fell, violent deeds committed with a bloodstained axe circulated around Leviathan on the day Lobelia showed up. Most of them were untrue, of course- Lobelia Wintervine is an alias used by a runaway Imperial princess. The last town knew her as a wandering rogue named Laurel, too, with a different cloud of infamy generated around her. Her subterfuge is a necessity, of course- she's got to keep her tracks covered up. She's also got to make sure the kind of work she's looking for finds her- the kind involving problems that are solved by a cobbled-together axe-bayonet shotgun and a thick wall of protective steel!

Three years ago, one of the Red-and-Black Empress' cousins was being taken to her marriage interview. She was arranged to be wed to a knight of high standing, which would have improved her family's standing and strengthened their plot to succeed the throne… But tragedy struck, and her vehicle was struck by what appeared to be an assassination attempt! It was definitely not said imperial cousin faking her own death, running away, and starting a new life fighting monsters and exploring dangerous locales. Anyone who tells you that is an imperial spy. Lobelia is rumored to give imperial spies unwholesome deaths, while scowling and being angry, because she is the kind of person who doesn't smile ever!

Lobelia is actually the kind of person who smiles a lot. Her family was always so obsessed with whatever plans they were plotting- she often tried to find something to smile about in an attempt to bring some light to a gloomy atmosphere. Her smile can actually be a little unnerving when it happens in the dim lighting of a campfire deep in a monster-infested lair, or while leaping into a fight… Even though it's been about 3 years on the run, she's still not very good at this "alter ego" thing. Ah well, only about two more years until Imperial law strips her of any title and status she would have, even if she did come back from the "dead."

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