NAME: Padam
CLASS: Mystic
RACE: Human
Will: +20 MP. Recover 5 MP upon winning a battle.
Team-Spirit: When someone else consumes momentum you provided, the ability gains +1 Potency.

WEAK: Fire

HP: 45 / 45
MP: 51 / 60
LP: 10 / 10
Drive: 8 / 13
Init: 1d6+3

Light Armor - WGT2 - +5 Max HP, +1 Armor.
Bow [PIN] - WGT1 - PWR3 - unlimited ammo.

[1] x
[2] x
[3] x

Country Kid
Sc: You know these forests as well as anyone. Beasts don't scare you!
Sp: If you're out in the country, you can immediately end any negative mood on you at will.
Sp: When battle begins against a natural enemy or an If-Ys, Quicken 2.
(Beast knowledge, good at "roughing it")

P - Pep - +2 drive at beginning of battle.
OD - Double Up - Take two actions this turn, paying no costs for the first one. Yes, you can combo off yourself.

[T] Twin Arrow: 2MP. 80CoS. Deals weapon damage -1 to two different enemies. M-Pin.
C Launch: Deal +2 damage with the attacks.
C Rush: Make an additional attack against a third target.
C Pin: Instead of attacking two different targets, attack the same target three times. Each hit embeds a unique arrow into the target.

[S] Lightning: 4MP. 100CoS. Deals 6 air damage to an enemy. Additionally, you can expend arrows in different targets to make them hit by this attack, as well. M-Air.
C Pin: Inflicts Short Shock to struck targets.
C Launch: Deal +2 Damage.

[S] Freeze: 4MP. 100CoS. Deals 6 water damage to an enemy. Additionally, you can expend arrows in different targets to make them hit by this attack, as well. M-Water.
C Fire: Inflicts Short K-Shatter to struck targets.
C Launch: Deal +2 Damage.

[S] Thorns: 4MP. 100CoS. Deals 6 earth damage to an enemy. Arrows inside the struck target can be expended to inflict an additional +3 damage per arrow. M-Earth.
C Water: Other enemies in the same row are the target are embedded with an arrow.
C Pin: Inflicts Long Disease as well.

[S] Four Blessings: 5MP. 100CoS. Grants Long E-Guard to a row of allies. M-Recovery
C Fire: Also restores 6HP to the allies.
C Recovery: Also grants Short E-Power to allies.

[S] Overdrive - Tan-y-Vull, The Foolish Boar: 100CoS. Conjures Tan-y-Vull, inflicting 6 Earth damage to all enemies. M-Earth.
C Earth: Deal +2 Damage.
C Pin: Deal +2 Damage.

[S] Y-Visitor: Dazed. 100CoS. Restores 4HP to an ally. Choose one of: M-Fire/M-Water/M-Air/M-Earth.

Sorcery *
Survival **
Navigation *
Stealth **

DESCRIPTION: One of the candles at the temple tonight is held by an unimposing young man, shabbily dressed in once-fine robes and simple leather armor, an aging bow slung over his shoulder and a quiver of arrows at his hip. He has come to ask for his great-grandfather's blessing before leaving for the front as a new member of one of Mels' mercenary companies. He has dark hair and eyes, and his sharp, angular features might be handsome were it not for the scars that cross his face from one side to the other - a reminder of the claws of some great beast, perhaps.

In his pocket he carries a letter, faintly scented with perfume.

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