FA-Fausta

Name: Fausta
Class: Maverick
Race: Driftin

HP: 36/40
MP: 32/40
LP: 13/13
Drive: 10/12

Weight: 2
Initiative: d6+2

Armor: 1

Resist: Air
Weak: Earth

Attributes:
Lucky: +3 LP
Sharp: +5 crit range, +1 damage on crits

Traits:
Veteran of the Companies
Sc: This isn't your first rodeo - your senses are instincts are finely honed. You can talk military matters with the best of them.
Sp: When someone makes a mistake and would suffer for it, you can retroactively bark a warning at them - they can choose to act differently.
Afterwards, you must tell a story of one of your comrades suffering for making the same or a similar mistake - until you do so, you can't use this ability again.
Sp: You don't Panic.
(Keeps cool easily, mentors others)

Race: Driftin
Migrant people with animal ears and tails, of unclear origin and no more than a few villages to call their own. Though gossip calls them all thieves and spendthrifts, they're probably just like us.
P - Speed - At the start of battle after init is determined, you can Quicken 2 or Slow 2 yourself. Anytime you spend an LP, you can Quicken 1 or Slow 1 yourself.
OD - Spinkick - [T] Strike a target with your weapon. Deals normal damage and Slow 4s the target. You then gain 4 Drive. Momentum is based on the weapon's.

Equipment:
Weapon: Flail: 3 PWR, Critical 30, 2 WGT
Armor: —
Shield: —

Items:

  • Empty!
  • Empty!
  • Empty!

Skills:
Coercion 2
Speed 1
Survival 1
Insight 1
Stealth 1

Abilities:

[T] One, Two: 2MP. 80CoS. Deal weapon damage to an enemy, and grant an ally Short K-Power. M-Rush.
C Supreme: Long K-Power, rather than Short.
C Fire: Instead, grant a row Short K-Power.
C Rush: Grants Short K-Power II, instead.

[T] Quick Hit: 2MP. 80CoS. Deal weapon damage to an enemy, then Quicken 1 an ally. M-Rush.
C Rush: Quicken 4, instead.
C Launch: Deal +3 Damage, then Retreat.

[T] Short Fuse: 4MP. 80CoS. Dash, then deal weapon damage to an enemy and Short Taunt it. If it's suffered damage from Taunt by your next turn, gain Short Power II before acting. M-Launch.
C Pin: Long Taunt, rather than Short.
C Air: The Maverick gains Short Lucky.
C Rush: Choose a target - an ability they've already comboed with regains the ability to combo again.

[T] Alms Taking: 3MP. 80CoS. Deal weapon damage to an enemy, and dispel a status on the target. M-Rush.
C Fire: The Maverick gains a Short version of the status they dispelled at the start of the next round.
C Water: The Maverick recovers 10HP.
C Rush: Pick an ally and cleanse a status.

[T] Shredder: 4MP. 80CoS. Deals weapon damage to an enemy. If it hasn't acted yet, deal +2 damage. This attack can combo off of multiple momentum at once. M-Pin.
C Any: Consume any number of momentum tags for +1 damage each.

[T] Overdrive: The World Cries Out!!: 80CoS. Quicken 4 the Maverick, then deal weapon damage to an enemy. This attack can combo off of multiple momentum at once, creating additional hits. Additional hits are C70 each. M-Rush.
C Rush: 3 Physical damage.
C Launch: 3 Physical damage.
C Pin: 3 Physical damage.
C Fire: 2 Fire damage + Short Burning.
C Water: 2 Water damage + Short Chill.
C Air: 2 Air damage + Short Shock.
C Earth: 2 Earth damage + Short Shatter.
C Recovery: 3 Supreme damage.
C Supreme: 3 Supreme damage.

[S] Hey, Ugly!: Dazed. 100CoS. Slow 1 an enemy. If enemy is at the bottom of the initiative list, it takes 2 Supreme damage. M-Pin.

Description: A fox-eared, black-furred Driftin woman with a droopy-eyed expression and a smug, fanged smile — a face that hides a grim, desperate, manic kind of determination. The confident facade hides memories of past hardships and fallen comrades, and she straddles the line between hope and despair, hoping she can guide her companions today and not repeat the mistakes of yesteryear.

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