Bella (Flower Ark)

Bella

Class: Fighter
Race: Dantali Elf
Attribute 1: Sharp - +5 Critical, and your crits deal +1 damage.
Attribute 2: Power - C-Any to +1 Potency. (Infinite uses.) (Doing this before you've comboed with the ability in question doesn't prevent it from comboing normally later)
Resistance: Fire
Weakness: Earth

Vitals

HP: 45/45
MP: 40/40
LP: 10/10
Drive: 0/20
Initiative: 1d6+9
Armor: 1

Equipment

Lhuherja (Hammer) [Launch] - Weight 4, Power 6, Slows 1 on rolls <=20. (or +1 damage to targets at the bottom. Power: Adds an additional hit for 2 Water damage to one struck target. Charges 2/2. Refills when immersed completely in water.
Rifle [Pin] - Weight 4, Power 5, Ranged, Ammo 2
Light Armor - Weight 2, +5 Max HP, Armor 1

Items

Greataxe [Launch] - Weight 3, Power 5, Critical +20, Two-handed.
(nothing)
(nothing)

Traits

Knowledgable Visitor
Sc: You're a mysterious outsider - a Maxwellian, an If-Ys, or a Dantali Elf. Talk to the GM about what this means.
Sp: When someone makes a mistake and would suffer for it, you can retroactively bark a warning at them - they can choose to act differently.
Afterwards, you must tell a story of one of your comrades suffering for making the same or a similar mistake - until you do so, you can't use this ability again.
Sp: If you ever visit your homeland, enter High Tide.

Abilities

[P] Spatial Warp: Whenever you score a Critical Hit or a Burst, you deal +1 damage or +2 restoration and can choose to move the target into the opposite row.

[T] Power Strike: 4MP. 80CoS. Deal weapon damage +2 to an enemy. M-Launch
C Fire: Damage is fire instead of physical. Instead of M-Launch, M-Fire. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Water: Damage is ice instead of physical. Instead of M-Launch, M-Water. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Air: Damage is air instead of physical. Instead of M-Launch, M-Lightning. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.
C Earth: Damage is earth instead of physical. Instead of M-Launch, M-Earth. If the momentum generated is used by an ally to power a combo, that ability gains +2 potency.

[T] Put Down: 2MP. 80CoS. Deal weapon damage to an enemy, and remove -2 Drive. M-Pin.
C Launch: Deal +2 damage.
C Ice: You remove -5 Drive from the target instead of -2.

[T] Charge: 2MP. 80CoS. Dash, then weapon deal an enemy, and inflict Short Taunt. M-Rush.
C Rush: Deal +2 damage.
C Air: Taunt is Long instead.

[T] Spread Wave: 4MP. 80CoS. Deal weapon damage to an enemy, then 2 physical damage to all enemies in the same row. M-Rush.
C Fire: The row damage is now 4, and deals fire damage instead of physical.
C Water: The row damage is now 4, and deals water damage instead of physical.
C Air: The row damage is now 4, and deals air damage instead of physical.
C Earth: The row damage is now 4, and deals earth damage instead of physical.
C Launch: The Fighter gains +2 Drive.

[T] Hero Saber: 4MP. 80CoS. Deal weapon damage to an enemy, and the Fighter recover 7HP. M-Recovery.
C Rush: Heal another ally for 7HP.
C Earth: Change the damage from physical to supreme, and deal +2 damage.

[T] Overdrive - Admiralty Sword: 80CoS. Deal weapon damage to every enemy in the front row, and remove -2 Drive. M-Rush.
C Launch: Hit the entire group, not just the front row.
C Pin: A single target takes +3 damage and has -5 Drive removed, rather than -2.
C Rush: The Ally which provided the momentum gains Long K-Power.

[S] Overdrive - Nova Regulus: Deal 5 damage with the same element as the one you resist, and Long Exhaust to all the enemies. Momentum based on the element of the attack.

[S] Grapple: Dazed. 80CoS. Inflict Short K-Shatter + Short E-Shatter to a single target. M-Pin.

Skills

Experimentation
Insight II
Navigation
Operation
Strength

Description

A tall, raven-haired woman, troubled by the nervous, twitchy goings-on in the world, she plunges headlong into battle hoping to cut conflict short before it has a chance to fester. Normally reserved and insightful in peaceful situations, her loud, angry mode of fighting has given her the nickname "Bella the Bellower". Though, beneath the surface lies something strange. Seeing this conflict to resolution isn't her only goal. Spend enough time around her, and you might pick up on the air of a woman who is desperately searching for someone. Though she makes no outward note of this, she joins one of the groups heading toward the shrine in the hopeful and distant chance she'll spot who she's looking for among the crowds.

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