Salamander Archer

Name: Erlinj
Race: Salamander (Bangaa)
Job: Archer/Fighter
Level: 36/18
XP: 323927 / 333000
KP: 5
Gil: 3270

HP: 544 / 544

Stat Current Max Attribute Rating
STR 21 27 64%
VIT 22 (x1.55) 22 80%
AGI 12 25 46%
SPD 11 19 40%
MAG 4 14 22%
SPR 5 (x1.15) 13 25%
Eva: 41 ARM: 97
MEva: 62 MARM: 78
MACC: 143 DEX: 110
ACC: 90 W/ Bows: 190
w/ Brawling: 127
(( Unique Bow, Coronet, A: Fire Suit, Hot Armlet, Championship Belt ))
Slot Equipped Effect
Weapon Tiamat's Heritage 5d10+STR*19, Crit+, Use two arrows at once 3d10+399
Head Spiffy Hat 19 ARM, 25 MARM, +5 MEVA, Fire Proof
Body Spiffy Suit 33ARM, 33MARM, +3 EVA, +18 MEVA
Hands Mythril Armlet 11 ARM, 10 MARM, +5 MEVA
Accessory Feather Mantle +15 EVA, +25 MEVA
Quantity Item Effect
x100 Poison Arrow Adds Poison Touch
x98 Darkness Arrow Adds Blind Touch
x99 Sleep Arrow Adds Sleep Touch
x99 Fire Arrow Adds Fire Strike
x100 Ice Arrow Adds Ice Strike
x100 Wind Arrow Adds Wind Strike
x96 Lightning Arrow Adds Lightning Strike
x97 Holy Arrow Adds Holy Strike
x100 Water Arrow Adds Water Strike
x98 Silver Arrow Adds Undead Killer
x102 Artemis Arrow Adds +2 DS
x100 Samurai Arrow Adds Piercing
x20 Anti-Magic Arrow Changes attack to MP Damage
x99 Mute Arrow Adds Silence Touch
x100 Angel Arrow Adds Confuse Touch
x100 Demon Arrow Adds Power Down Touch
x4 Medusa Arrow Adds Stone Touch
x10 Stun Dart 3d6+6*STR damage, Stop Touch
x10 Venom Dart 3d6+8*STR damage, Venom Touch
x5 Phoenix Down Revive with 1 HP
x1 Hi-Potion +125 HP
x1 Potion +50 HP
x2 Hyper Potion +300 HP
x0 Antidote Removes Toxin Statuses
x2 Bandage Curse Disable and Immobilize
x1 Holy Water Cures Zombie and Curse
x5 Remedy Cures a lota stuff
x1 Fire Ring (?) Accessory Fire Proof
x1 Amulet I: Poison, Zombie, Bind
x10 Any Tier SFX Crafting Materials woo!
Key Reverse Summon Scroll Go go banishing magic.
Skill Rating Cost
Bows 100 100
Awareness 100 70
Tracking 100 50
Poach 100 50
Navigation 100 50
Survival 100 50
Climbing 100 50
Crafting(Tailoring) 95 95
Swimming 58 29
(Learned@20) || 30 || 10 ||
(Learned@20) || 43 || 23 ||
(Learned@20) || 31 || 11 ||
(Learned@20) || 31 || 11 ||
(Learned@20) || 32 || 12 ||
(Learned@20) || 20 || 0 ||
Language: Earthersidian 50
Language: Non-Ethersidian 40 40
Lore: Maetrope 63 63
Lore: Firebold Volcano 60 60
Lore: Cerulean 59 59
Lore: Reverse Calling 100 100
(Learned@20) || 54 || 34 ||

(Learned@20) || 46 || 26 ||

Level Ability CT Target Ammo? Effect
1 Take Aim Slow (2) Single Yes 100%,ARM Weapon Damage. Any status effect used has +30% CoS
1 Mighty Strike Slow (2) Single Yes 200%,ARM Weapon Damage. (ACC%,EVA)/2 CoS to hit.
8 Charge+25% Slow (4) Single No 125%,ARM Weapon Damage
29 Charge+50% Slow (10) Single No 150%,ARM Weapon Damage
15 Leg Aim Slow (6) Single No DEX,EVA CoS to inflict Immobilize (4)
16 Third Eye Fast Self Automatically dodge next Physical attack for (2) rounds or until first dodge.
22 Arm Aim Slow (8) Single No DEX,EVA CoS to inflict Disable (4)
29 Mindblow Slow (10) Single No 100% Weapon Damage to MP which ignores ARM
30 Scream Fast Self Gain Power Up (4), Agility Up (4)
36 Tableturner Slow (12) Single No Deals 100% + Target's ARM damage.

Apparence:
Erlinj is a Salamander, plain and simple. His body in very long and thin, as is his tail. His body is fulled covered in red scales, until the very tip of his tail where it starts to darken from the bright red/orange of his normal scales to a black. His claws are also a dark ebony, with his teeth being a tinted sort of pinkish color. His eyes are a dark blue. Sometimes he can be seen with two pouches attaches around his waist to hold misc. things, along with a bow strapped to his back—The quiver is generally held in his hands. The only article of clothing he is always seen wearing is a very large big brimmed tan hat. He's never been seen not wearing it. Ever.


Lvl8: 8d10+84: 2, 7, 2, 6, 4, 4, 7, 1
Lvl9: VIT +1, +8 HP (roll of 2)
Lvl10: STR +1, +9 HP (roll of 3)
Lvl11: VIT +1, +15 HP (roll of 8)
Lvl12: SPD +1, +15 HP (roll of 8)
Lvl13: VIT +1, +16 HP (roll of 9),
Lvl14: STR +1, +16 HP (roll of 9)
Lvl15: VIT +1, +12 HP (roll of 4)
Lvl16: AGI +1, +12 HP (roll of 4)
Lvl17: VIT +1, +11 HP (roll of 3)
Lvl18: STR +1 +12 HP (roll of 4)
Lvl19: VIT+1, +17 HP (roll of 9)
Lvl20: SPD+1, +13 HP (roll of 4)
Lvl21: VIT+1, +15 HP (roll of 6)
Lvl22: AGI+1, +14 HP (roll of 5)
Lvl23: VIT+1, +12 HP (roll of 2)
Lvl24: STR+1, +17 HP (roll of 7)
Lvl25: VIT+1, +17 HP (roll of 7)
Lvl26: SPD+1, +17 HP (roll of 7)
Lvl27: VIT+1, +21 HP (roll of 10) (yay~ max!)
Lvl28: STR+1, +15 HP (roll of 4)
Lvl29: AGI+1, +21 HP (roll of 10)
Lvl30: STR+1, +20 HP (roll of 9),
Lvl31: SPD+1, +17 HP (roll of 6)
Lvl32: STR+1, +18 HP (roll of 7)
Lvl33: AGI+1, +21 HP (roll of 10)
Lvl34: STR +1, +19 HP (roll of 8)
Lvl35: SPD +1, +12 HP (roll of 1)
Lvl36: STR+1, +14 HP (roll of 4)

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