O R D World
Table of Contents

Here is data about the world surrounding the Oran, for the [[Oran NPCs]] go there. For the [[O.R.D Codex|Oran Codex]], go there!

=History=
Many things happened in the past, how they affect you is only a matter of choice

==The Creation of Astral==
Eight thoustand years in the past all the earth's races were in war. The Humans led by both their conquering spirit and fear of the other races waged and won a war to eliminate all the other races. However, they survived in one city, the magical fortress-city of Astral. With powerful magic the city was hidden from the outside world for five thoustand years, and with time all knowledge about the other races the humans had turned into no more than twisted myths. Magical knowledge was also lost to the outside world, as the few humans who knew it weren't willing to teach.

===The Viera catastrophe===
It's common knowledge nowadays that the Viera are a strange race, consisting of only females and are only able to reproduce through cross-breeding, but very few people know the real truth. This wasn't a problem before Astral was created, but in the ancient war fate was against them as every single man was killed, none survived and, thus, the Viera male genes disappeared. And fate was no kinder as cross-breeds don't ever yeld a male Viera.

===The rediscovery of Astral and the Astral Wars===
In the year of 2002 a disaster that nobody knows how to explain destroyed the ancient magical cloaking of the city, and not only that, the cloaking of those outside agents (people from Astral that through disguise and skill were working for the day of a planned rediscovery of Astral) generating a huge chaos in the whole planet.
What followed it was a huge world-wide war against Astral. Though a few countries, that were already prepared for the rediscovery, sided with Astral it seemed like a loosing war for Astral in the start, until Magic came into play. In a strange tactical display, Astral only ever defended itself and it's allies, never put a foot out of it's territory. In the end this display of pacifism caused the war to subside and end in peace after one hundred years of war

==Agemo War==
Long time ago it was discovered an aggressive star-faring race in the deep corners of space. Few if no info on it's way out of the secret channels of military higher-ups. What is known is that the greatest ships of the Earth fleet were sent, the twin dreadnoughts Oran Reinis and Cairn Reinis. What happened there nobody knows. The Oran was mostly unharmed, while most of it's officers after returning either quit the military, suicided, started on depressive waves or worse. The Cairn, however, could only limp back. Almost entirely destroyed, surviving only on emergency power, life support working only in the bridge, all of it's officers dead save for the commander and three brave souls, all four of them insane, the ship being dragged back via hyperwarp portal by the Oran.

=Planets=
The universe has many planets, while only a few are inhabited even less are known

==Earth==
Earth is, literally, the most diverse planet. It is populated by so many different races it's hard to account on all of them, and they are all native. Despite their massive physical differences, all of the Terra Proprius (the name of the earthling species) races have compatible DNA. Interbreeding is unique, also, always leading to a child of the race of either of the parents (or of a close relative), there is a complex genetic dominance scheme. However, while being genetically compatible, one must keep in mind that in a variety of cases they are not physically compatible, even in some extreme instances like the asexual Galka and their 'rebirth' cycle.
Earth is also the known to be the greatest nexus of magic in the universe. Earth's main military power lies in magitek starships and it's mages and adepts.
Earth is half ruled by a single 'king'. His existance is acknowledged, and he has power to do as he pleases, but no order was ever given in the past two thoustand years. Free to do as they please the others countries of the Earth exist like they always did.
Currently the identity of the old King was discovered as a person named Ikaido, who alledgedly lived for eight thousand years. However, a new King was chosen, a mithra of the name Kolitk. The King is chosen not by bloodline, but by skill. The old King chooses his heir based on who is the most apt at ruling the planet, although generally that tends to be a specially-trained descendant. Also, the Queen is not precisely the King's cohort, as the title of Queen belong to Earth's 'second-in-command', directly below the King and the one who observes the 'housekeeping' of each nation, being a man or woman bears no difference to the title of King and Queen. Only in four occasions it occurred that the King's cohort was the Queen, and the current Queen was the cohort of King Ikaido. She is a Bangaa, an extremely skilled politician and economist as well as apt in many more fields, she had many years of training and according to rumor is the mother of the first male Viera in millenia, created through gene technology. A romantic history about how she was a slave in a pirate and King Ikaido rescued her and fell in love floats around the internet, it surprisingly enough is not a lie.
Currently the King's Cohort is a human woman named Emily, and their daughter Reeis, given birth through genecross, is currently 14 years old.
Mana Fog: This strange natural phenomenon that exists in the Solar System causes immediate short-circuit of any non-magical or non-magitek system in it's area. It's like an invisible cloud. Nobody knows what this is, but it is what makes Earth the greatest fortress of the known universe
Green Forest Space Station: This strange space-station was created in the year of 2012 by a before-this-unknown viera geomancer from Brazil known as Lita. Though it started as one of the very first pioneering projects on Magitek to assist Brazil to defend itself from the attacks (as it was part of the Astral alliance) of the other nations. This strange geomantic spacestation resists until today, nowadays used more as a museum than anything else
Solsat Web: A web of satellites which form a perfect sphere over the entire solar system with five central lines pointing at Earth, which is also inside a perfect circle of satellites. Created after the first meeting of Earth and Iliria after it attempted a hyper-range bombardment on the planet. It is a rather old system that is constantly updated, the Solsat Web permits the channeling of any person-level spell to cover it's whole area, but due to their workings only field-type spells can be channeled such as Protect and Shell.
===Society===
An interesting perk of Earthling society is that it is unusually peaceful for such a militaristic world. This fact stems that they are not truly militaristic, but they make of combat and dueling a sport, even to the level that would be called bloody and cruel by other people. This is mostly because of their capacity of healing magic, making wounds for them to be far less worrisome than for other worlds.
Dueling: The official sport of Earth, Dueling is like it sounds, two groups, sometimes it is a real duel, facing each other in the battlefield using whatever means they can. Only thing forbidden is Annihilation, damage beyond the capacity of healing magic. Generally every school teaches Dueling as means of PE and it has made it's way into Earth's culture.

==Iliria==
Iliria is a mostly watery planet, like Earth, but different from here the land there is nearly uninhabitable being mostly composed of highly caustic materials that are inospitable to plant life. Iliria houses a single sentient race, known as Ilirians, that are similar to humans, except they're blue-skinned and amphibians to a degree. They live most of their lives underwater, and breath like fish, but can otherwise life in dry land but they need to remain wet. They devised a technology of special clothes that keep them always wet when outside water.
Ilirians are by nature militaristic and aggressive. The fact that their first ships in space were armed is a good enough proof. Iliria is currently in a state of war against both Earth and Kivara, but it's currently surpessed. Both Earth and Kivara have no interest in obliterating Iliria, but keep them supressed to prevent attacks. The cities in Iliria are deep in the seas, their capital city of Naordia is settled in the deepest sea trench of Nakin in the southern portion of the planet.

==Kivara==
Home of the Kilvans this planet is nearer from it's sun than most other planets. The extreme heat and desertic climate has generated quite a strange race. The Kilvans are bug-like, they have four legs in which they walk and have six arms, their faces also sport pincers. They lack internal skeletons but have exoskeletons as tough as steel. Kilvans also seem to suffer a racial disease, while not particularly aggressive most of the time, during the period called 'Hunter's Moon' every Kilvan is afflicted with some strange sort of feeding frenzy. While not turned into mindless beasts during these three days every month their mind changes quite a bit and they are compelled to hunt the nearest food source, living food source. The only thing that escapes their Hunter's Moon period are other Kilvans and, in a few rare cases (More precisely the Oran officers Keros and Varkish) their non-Kilvan lovers. While this tends to be a problem in crowded starships they usually voluntarily lock themselves up to prevent trouble. There exists many projects on ways to suppress the Hunter's Moon period, but no success has been achieved by now.
Kivara only sports two major cities, in it's cooler poles. The cities of Lirat (North in Kilvan) and Saren (South in Kilvan) are large metropoles and everything beyond them is just sand. There exists a 'road' between Lirat and Saren known as the Pilgrim Road. It goes through a whole planet from pole to pole in scorching heat and grinding sand, almost nobody uses this road except maybe for a crazy group of Kilvans attempting to show their strenght. All the trade between Lirat and Saren is made through orbital trade stations, with goods being traded in space then sent back to the cities.

===Desert Clans===
Not all of Kivara is truly desolate, every once in a while you can spot a few cooler places under rock outcroppings where a few water wells have been made. Those are the watering holes of the desert clans, those are the rare few Kilvans who endure daily the dangers of desert, moving from point to point to survive. While the desert clans leave the two cities alone, it's not above them to steal the very rare few who try to cross the Pilgrim Road

==Amazonia==
A planet off all the trade and movement routes of the galaxy, Amazonia is a primarily tropical planet. 80% of the planet consists of a dense jungle, making it hard for starships to land except in a few clearings, either natural or artificial. The few areas not covered in jungle are usually arid disaster-created deserts or the one Amazonian Ocean, that coves a good 15% of the southern side of the planet. Along the planet many rivers cross so water is never lacking.
Amazonia is home to the cat-like Mithra. More humanoid-looking than cat-looking they still conserve many of the feline aspects. Their species also have a strange gender spread, only one out of every 10 mithra is born a male, what causes them to be a valuable resource. Mithra also tend to abhor technology and rather live in the old way, magic in their society is also very rare, leading to a progress stagnation.
Amazonia is also a source of the rare mineral Arcanite. While of no use to the Amazonians, Arcanite is very valuable to the Earth, being the only planet with the ability to process it properly. This caused a few mining colonies from Earth to exist in Amazonia, though they're mainly located in the few desertic areas, that seem to be both the most abudant with Arcanite and have no Mithra population. Every month a barge ship comes to Amazonia to take the loads from the mining colonies, it's known that a few Mithra tribes actually mine for Arcanite to trade for a few of the space-era goods the barges bring, usually weapons and armors or special brands of food and tailoring.

===The Sartan Clan===
This is a strange tribe of Mithra. Heavy militaristic their society is different from all the others. Their sacred scrolls tell about a great disaster that happened in the past, it was then that the Great Marrotha (a word in amazonian only this tribe recognized, it means Father) guided them to the sacred lands to rebuild their tribe. And in his example all man are great leaders. Historical research tells a similar tale, where a great earthquake caused by an underground volcano decimated many tribes. By a matter of fate only a few survived, interpretation of the texts and history seems point that 5 or so males and only two females survived, all of them apparently still children, except for one man.
Currently the Sartan Clan resides in an area considered holy ground by all the other tribes "From where nobody returns". It is, indeed, a dangerous part of the planet as many of the wild animals seem to be the most ferocious and some areas seems to be deadly traps. They also seem to lack that distrust of technology the other mithran tribes have, their city is a small stronghold of technology in the planet, containing some of the most advanced pieces of equipment avaiable, notably most of them are specially created to meld with the environment.
The one notable difference of the Sartan Clan is their men. While other tribes keep them, at most, fit for a quick escape, the Sartan Knights, as they're are called, are trained from early childhood to become not only powerful warriors, but great military and social leaders. It's advised you don't treat them lightly, as their motto is "A real man can fight five woman, and come out victorious"

=Space=
The vast openenss of space still has it's landmarks and people

==Kadesh Nebula==
The Kadesh nebula is the home of a strange tribe of nomads. While the nebula is just a giant cloud of debris and gas that obstructs any kind of scanner, the Kadeshi, it's denizes, are a band of nomads that are highly dangerous and consider themselves natives of the nebula. While nobody ever saw what a Kadeshi looks in person, it's suggested that they're not native to the nebula as it's not a planet.
The Kadeshi are nomads, and thieves. The live off pillaging trade ships that come nearby their nebula and occasionally sending raiding parties outside. Nobody knows what their true power is like as they've shown to have technology centuries beyond the rest of the known universe. They usually give the ones they raid a 'chance'. Join them and have their ships destroyed or die with their ships

==Crystal Report==
The location of the nine elemental crystals and a report

===Fire Crystal===
Acquired, found on Mars under the care of Flammarion

===Water Crystal===
Acquired, found on Neptune under the care of Unna

===Wind Crystal===
Location: Mercury
Guardian: Aelia
Skilled in ninjutsu and high-speed combat, as well as aerial combat, her special arena, Sky Citadel, is on Mercury itself. The fierce temperatures added to the natural effects of the Wind Crystal cause massive atmospheric disturbances, which only exists due to Aelia's doing. Prefers to fight with a swallow, overly zealous. Scout parties could not track Sky Citadel for long

===Ice Crystal===
Acquired, found on Pluto under care of Shikane

===Earth Crystal===
Acquired, found on Uranus under care of Terana

===Lightning Crystal===
Location: Jupter
Guardian: Voltaro
The flying fortress Jovian Dream, small-scale early-type prototype to the Highwind destroyer series is controlled by Voltaro and powered by the Lightning Crystal. Flies through a pattern easily recognizable in the Jupter atmosphere by the trails of lightning left in it's wake. Scout parties unable to approach

===Bio Crystal===
Acquired, found on Earth under the care of Makuto

===Holy Crystal===
Location: Saturn
Guardian: Josh
Information about Josh unavaible, scout parties have not returned. The Dreamtide Town, an elusive stealth space station in Saturn's ring is his residence.

===Shadow Crystal===
Location: Venus
Guardian: Nero
Information about Nero unavaiable, except for love of music. Scout parties have not returned. Underside Astral, a legendary colony in the eternal darkness under Venus' clouds is said to be his residence.

==New Terra==
A planet set very far away in the middle of the absolute nowhere, or so the location data says. Everything else but location is classified

==The Scrapyard==
A site recently discovered within the Milky Way, data suggests massive amounts of metals from destroyed starships. No further data known. A Bentusi signal has been sighted two days ago

=Oran=
The Oran is currently the greatest ship of the Earth's fleet. The only one that compares to it is it's sister-ship the Cairn, that's been in the repair docks for the last 10 years.
All the various areas of the Oran are connected through Hyperwarp elevators, that in case of failure still count with both Float-powered elevation systems and mechanical elevation systems. Also, stairs connect all the levels too

==Technology==
Because everything needs an explanation. As things show up i'll post them here

===Hyperwarp, Hyperspace and Warp===
Every Time Mage is familiar with the Warp spell, it's a spell that opens a gate through space for which a small teams can go through in order to instantly cover a considerable distance in no time.
Advances in technology also showed up the wonders if Hyperspace, a kind of different place where the laws of physics are different. While the Hyperspace isn't livable on, as we run on different levels of existance, it also has no limit on the speed of travel, whereas in normal space it's limited to that of light. This is actually usable by starships for interstellar travel, using gravitic fields in order to open a gate to Hyperspace, send the ship into it and stablize it during the travel a ship can travel up to 1.000.000.000c in hyperspace with simple gravitic engines. As soon as the stabilizer field is lifted the ship is quickly dumped naturally back into normal space. Hyperspace is, however, very affected by gravity and it limits it's uses
Hyperwarp is… Not entirely understood. It uses a mix of Hyperspace technology and highly powered Teleportation magics, it basically is a gate to the Hyperspace, that is then bent into shape and powered through magic in order transport who enter in the gate like through a Warp spell, except the fact that since it's melded into Hyperspace it's range becomes… Too big for numbers, though it's limited due to safety to a certain range, depending on the systems used

===Savant Computers===
The pinnacle of magitek boptronics. These computers are made not only from normal electronic components but also enhanced with biological ones such as dna-based hard drives and proto-neurons enhancing cables. More than that each Savant is enchanted with a golem-like proto-soul, a level of semi-sentience that enhances their processor capacity. They are, however, still machines without any emotions or sentience.
There are, however, gossips about Savants being truly sentient, and living. But that's just gossip and tale

===Magitek Healing===
Magic isn't perfect healing. Alas, it takes a giant amount of skill to heal a wound with perfection using magic, and even then it is not possible to do so with magic alone, at least a focuser device is needed. As such hospitals count with special staff trained in high-precision magical healing as well as non-magical healing methods and magitek apparatus.
Tales abound about a few sadistic people who known methods to cause damage that cannot be healed normally through magic, as the wounds are made specifically so healing magic is ineffective. However, a Magtek Surgeon can heal it just fine

===Genecross===
Genecross, that is a word to describe special people and one that has caused much problems in the past. Genetic engineering has reached a point where designing the characteristics of your child is possible, but seen as highly unethical and penalties of law are severe, most cases ending in perpetual prision of the genetic engineers who try. Genecrosses, however, are a different case. Having parents of two genetically-incompatible races the genes of the father are 'translated' to the closes equivalents to that of the mother's species. So, in the case of a Kilvan x Human union the child would inherit such things as heigh, skin tone and such from the Kilvan father, but still within the bounds of the mother's species. There are various factors that are intranslatable, however. There is a second kind of Genecross that is considered unethical, yet has lesser penalties if found, it is called Ovulus Fusion, the union of two female ovulus by making one of them 'believe' the other is sperm, this generates a child with two mothers, and only generates female individuals. Cases of those aren't rare, most slip under the legal radar, and it's actually considered legal for the few spacefarer mithra

===Material, Ethereal and Transcient Sciences===
Magic follows a set of logical rules entirely different from what more traditional science does. At the time of the rediscovery of Astral, all people viewed magic as an illogical kind of "art" where where experiments would lead to strange occurances where nothing made sense. "It's magic" was a very common thing to say when answering why things that didn't make sense happened.
However, as time went on this view started to slowly be dispelled. When a daring scientist that was nearing the end of his career without ever making a single research of importance decided to apply the scientific approach to magic he started to slowly percieve the logic under it. While he died without seeing the fruits of his research, Marcus Kitase's theories became the root of what is currently called today Ethereal Science.
All of the different brances of scientific research, from physics and chemistry to psychology and antropology, now follow three different lines in their research, the Material line, that is just the same kind of science that had always been in the past, the Ethereal line, where it works with the magical logic, that despite being wildly different from the 'standard' one it's as consistent as it. And the third line, the Transcient.
The Transcient line of research is very young, and it works with the various small points where Material and Ethereal sciences converge. To note is that a certain kind of matter or energy either works in the Material or Ethereal set of logics, but there are a few who work in both, and it's surrounding these double-essence materials that Transcient sciences proliferate. The most known Transcient materials are:
Arcanite, a metal that has the capacity to greatly enchance the magical elemental energies and their material relatives when their atoms are arranged in the proper formation. Depending on which element they are 'attuned' to their color and reactions to elements change. The golden arcanite, the only type of elementally-atuned arcanite known to form naturally isn't aligned to any element in special but has the property of stabilizing any type of unstable arcanite nearby
Magical Crystals, that are distant relatives from the diamonds, created from a source of magic but behaving like diamonds themselves. Magical Crystal atoms are a mix of normal material particles and ethereal elemental particles.

===Synchro Fighters===
Arcanite is known to have many Transcient properties, one of them is that with the proper Alchemical manipulation their atomic structure changes very easely, generally with a large chance of uncontrolled chain reaction. This maleability, however, can be harnessed to create fluid structures that, despite having great solidity, can change shape at a whim. This still in R-grade prototype levels technology is applied to the starfighters known as Synchro Fighters. By having the pilots biologically interface with the ship though a series of connectors to their neural system the entire starfighter takes the shape most appropriate for them to pilot, and due to the Bio-elemental nature of the Arcanite used the fighter can safely interface with the pilot without leaving scars, sans for a small leftover metal plate in the base of the back of the head where the main neural shut is connected.
The existance of the Synchro Fighters is level 4 secret and by this level there aren't many people who know about them. There are seven Synchro Fighters known to exist:

  • Alchemical type I: A tabled-shaped ship in the center of a stone ring floating around it. It sports two micro Ion Cannons in it's underside
  • Alchemical type II: (Jimmy's Synchro Fighter. I lack a description right now)
  • Necro type I: Sports a variety of wings similar to locust wings around a spiked central mass. Sports no weapons but has a remote bit similar to a obsidian black obelisk when folded, that can open up two 'wings' that have a series of ether laser beams
  • Lion type I: A simple triangular metallic form with two longer wings at the base. The tips of the wings are composed of a crystalline matter and can emit a large variety of energy types
  • Lion type II: (Kisro's Synchro Fighter. I lack a description right now)
  • Psy type I: An Synchro Fighter made of pure, clear, crystal allowing the pilot to be seen in the inside, shaped like a triangle with four wings in the back in an X formation and a floating ring just behind the thrusters. It uses two remote-controlled spear-shaped bits capable of using weak ion beams and possessing great piercing capacity
  • Striker type I: A Synchro Fighter fused with the purified Beast Cells of its pilot, the Striker I has a ramming/cutting prow that resembles a hooked beak, a body that seems to ripple with black metallic feathers, and two under-wing weapon-bays that resemble a birds legs folded in flight. When docked or executng extreme-speed maneuvers, the wings of the craft fold back against the fuselage for a more streamlined appearance, like a striking raptor.
  • Scryer type I: An ever-changing vessel, it's shape depends entirely on the mental state of the pilot, which often changes due to it's forecasting abilities. It possesses two unique Particle Cannons underneath and several electronic warfare suites

===Navigational Coordinates===
Something that everyone knows at this day and age it's how to navigate in space using the simple coordinates system. Coordinates follow the 'waypoint':'x','y','z' set, an example of coordinates is as follows S03:32,-65,44
Waypoint: The identification number or similar of the point that'll be used as a reference, it can be an astrological body identification number (S03 being Earth's) or even the name of a space station. Each waypoint has it's own X,Y,Z set of axis, normally using the visible 'up' (or a pre-defined set). Military ships tend to have their axis at odd angles from their upside.
X: Horiontal distance from the waypoint according to the defined axis set
Y: Vertical distance from the waypoint according to the defined axis set
Z: Depth distance from the waypoint according to the defined axis set

===Earth's Military===
Earth's military is unique among the other planets' for a single reason, the majority of it's power hails from mercenaries. While it's armed forces are up to par with the other planets' in training and firepower of units, it's size is comparatively minimal if you exclude the Comissioned Officers.
The so-called Comissioned Officers are nothing more than a formalization of a mercenary hired by the armed forces. Each Comissioned Officer answers only to a single commander and otherwise must not answer to anyone else. Their ranks (From Junion to Lord) denote both their skill and their specialization. This strange system has kept Earth's military might a constant yet unreliable secret. Strangely, despite what the best enemy spies could ever divine, Earth had always managed a breakthrough using mercenary forces even when it seemed like it's resources were depleted

===Soul and Science===
At first we set up a small explanation on nomenclature: All that which falls under ethereal science is energy, that is, all things that follow the rules of ethereal science are, in fact, energy. Also, this energy coexists in the same plane of existance (and indeed, same place and time) as things of material origin. However, this little explanation will consider them as if they were on two different planes, to facilitate explanation. This is possible because ethereal energy can coexist in the same time and space as material matter and energy.
It is to be noted that every piece of material matter has it's equivalent ethereal double. Every atom, every indivisible unit of material matter and even energy exists synchronically with an ethereal energy signature, that forms it's double in the ethereal 'plane'. Exceptions exist, but they do not come into play for this explanation and is to be left for further explanation.

Energy in the ethereal plane plane comes on 4 varieties:

  • Mana: Free energy, not attached to any Material matter or energy. Highly unstable it can quickly transform into other types of Ethereal energy. THE Ethereal energy source, for both magic and magitek.
  • Prana: Ethereal energy attached to Material energy, such as electromagnetical radiation or, even knectic energy. More stable than Mana, but can be forced into transformation between Prana 'types', such as heat into kinectics into radiation.
  • Animus: Ethereal energy attached to innanimate Material matter, also called 'Ethereal innanimate matter', it's just as stable as the Material matter it's attached to. It must react with Animus plus Mana or Prana to be changed, and even then at a high expense of Prana and Mana.
  • Anima: Ethereal energy attached to living Material matter, also called 'Soul', 'Spirit' or any other words to that mean. Extremely resilient, up to now only a few Mana reactions have been known to alter the nature of Anima, and those usually require extreme amounts of Mana for little alteration in Anima.

It must be noted that the ethereal-material link of matter and energy remains until one of them looses their identity as to what they are. So while radio waves are still radio waves they remain attached to radio prana, but when they have their frequency changed to X-Rays, they then cause their Prana to alter to X-Ray Prana, or even loose the link to their previous Prana and link to X-Ray Prana, depending on the environment.
The more resilient to change of nature the material matter/energy is the more resilient the ethereal counterpart will be, of course. The only exception is Anima. While a being can loose what characterizes it as a living being, Anima is so extremely resilient and attached that it remains linked to it's matter for up to one year before it detaches from dead matter, thus, as long as the dead matter can be returned to a state where it can sustain life any kind of 'revival' magic or technology can be used to return it to life as long as no more than one year has passed (sometimes more if special precautions are taken), even if the body was originally turned to a fine red mist (though repairing that might be hard).
Also, Anima takes centuries to loose it's identity, and only when the original 'soul' is divided into very minimal pieces. The scattered pieces of Anima sometimes take the place of Animus, thus, giving a living soul to an object, but causing no further effect. During the magical era of Japan, Samurais learned how to draw on the Anima of the metal of their blades, that being how the amazing Bushido techniques were born.

===Black and White Anima===
Recent advancements of ethereal science has found ways to replace one of the most feareful and ancient magical rituals, the sacrifice. It is known that some ethereal reactions take Anima as catalyst or, in the case of spells up to this day still being researched on their internal workings, have Anima as a component. Said spells have cataclysmical power, though had been banned ever since the Astral days, however, nowadays there exists a replacement for sacrifices. An artifical kind of Anima called White Anima, which is basically a unique type of Mana that has over 87% of the coalescence properties (Coalescence Property: To magical energy the same that frequency and amplitude are to physical waves) of Anima, with the exception of the resilience and some of the properties which mostly define life. Still, there has been no spell of such sort which couldn't be, instead, fuelled with White Anima. Such a commodity is of very difficult production and it's price tend to be beyond the range of but the richest individuals.
There is a different kind of artificial Anima called Black Anima. It's been known since the days of old by many names, but it's most defining characteristic being that which composes the soul of the undeads. Black Anima in itself is not artificial, but a type of 'mutation' of the normal Anima. However, with time as a certain bit of Black Anima grows stronger, it sheds, something which normal Anima does not, and those fragments (which normally end up attached to a type of black, vile, bubbly liquid which oozes from an undead's body) can be used to create whole new undeads fuelled with this artificial Black Anima, or if infused within the core of normal Anima, corrupt it. Unless Black Anima is infused into the 'core' of normal Anima (being it's area with highest density, varies by individual), the normal Anima will eventually purify the Black which taints it.

===Infused Anima Program===
Infused Anima Programs, or IAPs for short, are the most recent advanced in electronics. They are basically computer programs with an Anima of their own. This grants them a unique level of self-awareness and identity as well as granting the program itself it's own processing capacity that, while dependent on the hardware it inhabits, still currently far outmatches all high-end machines short of Savants.
The creation of an IAP is a complicated and difficult process, at first their Mother Machine, the machine in which they are programmed, must be made entirely out of material which naturally possesses enough Anima density, generally the same density that most living beings have. Then, the computer must be fed directly with high Prana density electricity, this is generally only found on magical lightning but specialized generators exist. After the program is coded with the Anima Persona Core, the special code which permits the Anima attached to the electrical current which the program inhabits to remain whole, it is then transferred to a circuit. This circuit behaves like a 'body' for the IAP and then can be transferred to any other system that requires the IAP. Storage devices and remote sending are not possible with IAP, that is, while they can travel via network to different computers, if they are for some reason disconnected from the Father Circuit, the IAP at the other end will simply vanish (literally) and the copy in the Father Circuit will remain.
IAPs are also unique in that it has been proven that they have their own unique existance within the computer network. They appear to exist like persons, in a type of cyberworld, their Anima grants them a human-level of perception which leads to such. According to a specially aware IAP, they can exist in two different 'shapes', called modes. Code Mode, where they forfeit their individuality to become part of the system, their base functions are best executed in this mode but it conflicts heavily with the nature of Anima, it is, thus, something they avoid, usually finishing their alloted tasks at as high a pace as possible before reverting to Avatar Mode, in which the best description for those who do not study those sciences would be the form of persons in the cyberworld

==Docking Bays==
Five hundred entry ports for ships, each of the bays can handle up to seven fighters or two frigates. It's mainly a military place but a lot of 'undergroud' civilian commerce happens in this area. Shady corners between repair systems, parked ships waiting for a liftoff order, all those make perfect hiding places. The Bays also house the Engineering area.

===Engineering===
A huge eliptical area riddled with labs in the outside and in it's center the Diagnosis Table and Ports, a huge table that displays status of the whole Oran at the movement of a finger. Each engineer is assigned his own passcode to access it and can only see as much information as his level of clearance allows, though this protection may end up lifted in emergencies. It also house a series of ports where you can jump in to quickly head wherever the problem is, they work with four systems of transpot: First, they are equipped with Hyperwarp gates; second, in case the hyperwarp fusion device fails, they are enchanted with a Warp spell; third, in case the Warp falters, they are equipped with personal Hyperspace gates; and lastly, in case all else fails, they are still tunnels to the areas they connect to

==Civilian Area==
Everyone in the Oran has it's duty in it, or else they wouldn't be in it. But when they aren't fighting for their lives or struggling to keep this behemoth of a ship working they actually have a life to live. The second-biggest area of the Oran, spanning at least 50 stories tall. It is a large city inside the Oran itself where people live, have fun, and even make more people. This area exists because the Oran is frequently on missions where it stays a dozen of years away from habitable planets. Shining high above all are a series of special lights, made so they'd emulate the light of a sun. It is also set in a cycle of day-night with the 'rising' sun being in the direction of the Oran's front and the 'downing' sun being in the direction of the Oran's back

The Sartan Tribe: Currently a group of 10 mithra woman and a mithra man from the Sartan tribe live in the Oran. They boarded about 10 years ago.

===The Bedrooms===
Known as the bedrooms this area is mostly formed by apartment complexes, some odd houses and a few parks. Nothing too remarkable about the bedrooms except that it tends to be the place where most 'underground' stuff happens, usually by old buildings.

The Esluansazuio Tribe: The tribe of the current Earth's King, Kolitk. It was forcibly relocated here during the End of the Agemo incident. In general it looks like an ancient little town stuck in the middle of a spaceship. The Mithra of the little town are as self-sufficient as can be and live independently from the rest of the ship, although now and then young women leave the village to try to live with the rest of the ship. Entry is forbidden without authorization from an Esluansazuio citizen.

===Soldier's Relief===
The most busy area of the civilian Oran, all day long. Here are a collection of bars, restaurants, theatres, movies. All sorts of entertainment, from the most erudite to the lowliest illegal. Most of the people here are either right out of military duty or a few moments prior to going back to it

===Marketplace===
Here you can find mostly everything, this conglomeration of shops and salesman forms a maze of streets and people. From used military goods to childrens toys you can bet, if you don't find it here, you won't find anywhere else in the Oran. Well, maybe in the dark shops of the bedrooms but…

==Farm Area==
People need to eat, and having to go out to look for food is truly counter-productive during long space missions. For this reason the Oran has a series of farms inside itself, including a small jungle-like area. These places cover all the organic needs of the Oran, from food to fuels.

===Farms===
The actual farms are heavily mechanized and automated, though humanoid labor is still used in many parts. They usually produce mainly eating goods, with only a few producing other goods such as steel-cotton (genetically engineered highly-resistant cotton) and artificial petroleum. Some people say that food grown in space is better than planet-bound food, though no true difference has been seen

===Wilds===
This area is made to simulate natural environments where animals that cannot be tamed live and also as a research station. Many plants that require specific environs and can't be easely planted in farms are also grown here

==Military Area==
Covering most of the Oran, the Military Area is it's heart. It ranges from sensor stations, military training centers, life-support complexes and magitek amplifiers to huge Savant computer cores, man-operated energy cannons, fire-control and the dreaded Eraser.

===Academy===
Known as the Academy this complex is what keeps the officers in top shape, so that they're always ready to rumble. Ranging from training areas to weekly lectures about tactics this place is a must-go for all officers

===Savant Core===
This is the main Savant computer core, where the four most powerful Savant computers; Kraft, Frost, Dante and Borealis; are gathered in order to maximize their power. The four Savants work in a network link and keep the Oran running serving as assisstants to the commander. Also, here is where resides a fifth Savant, called Neo-Savant Valoris. Nothing about it is known to those with clearance lower than chief researchers

===Intelligence Central===
You're all going to come here one day. This is where all kinds of briefings and info-gathering is done. Counting with the best hacking and spying equipments and officers the IC is a vital part to the victories of the Oran. The leader of the IC is also quite a personality, nobody knows a thing about it, not even gender. Everyone calls it "Chief Intel", and his true identity remains a secret, though it's not any hard to call it. After all, his phone number is public.

===Weapon Bays===
All the heavy artillery in the Oran needs maitenance, this part shows a bit of the heavy firepower whose insides are enterable… Or not

Siege Cannon MK.VII - These giant cannons are very simple. A pack of simple high-powered explosives goes through the tube, miday through it gets enchanted with a powerful Ultima spell through a magitek system, it gets loaded in the shooter, leftover plasma from the engine system is packed into the explosives, it is then shot. The result is an extremely powerful blast of energy that can vaporize any Fighter-class ship, destroy less-armored Firgate-class ones and heavily damage bigger ships. However, the shot is slow-moving and innacurate

Magitek Enhancer - The simplest weapon, and also one of the most deadly. These simple chambers work through a mage inside them. The mage casts a spell, that's then fueled through the Oran's MTek Enhancer system as to get powerful enough to affect large ships. Easy as that

Infinity Cylinder - A strange weapon whose operation can't be made from inside the ship, requiring a very unique outside energy source. The Oran shoots a series of light pink lasers to serve as a targetting system and then shoots a massive gravity distortion wave that envelops the targets, creating a temporary "split dimension", that from an outside view would look like a sphere of darkness, where a huge concentration of energy resides. After the energy cllapses upon itself and explodes the dark shield shatters revelaing a white background where whatever is left of the enemies remain. After the split dimension isn't being fulled by the Oran anymore in seve ndays it collapses upon itself and ceases existing, but in the meantime travel to and from it is as simple as crossing the border

The Eraser - This weapon is sort of a legend. Nobody remembers the last time it was fired, though they suspect that it found heavy use during the Agemo War. It uses so much power it renders the Oran powerless for 20 seconds. What this weapon does is a mystery, but some people argue that it's capable of completely erasing something from existance

Galaxy Zodiark - Unknown to public, this weapon is the most powerful in existance. It officially is part of the Oran's and Cairn's arsenal but in reality both the Oran and Cairn are their components, the Oran serving as energy collector device and the Cairn as the barrel of the gun. It utilizes the tremendous energy from Earth's "crystal core", that although nobody has any proof is a crystal is a storage of near-infinite energy in Earth's core, as well as the energy from the planebreaking Aeon combined attack Zodiark. To be executed the Galaxy Zodiark requires alchemical focus points on all the planets in the solar system, which means that there are only brief windows in which it is usable. Although theoretically it's sheer output would destroy the entire galaxy upon firing, the fact that it's beam is has a trans-dimensional nature only things in it's path are affected. It was only ever fired twice and was originally made as a system to collect and research the energy of the Crystal Core.

==Rough Sketch of the Oran==
The Oran is a giant starship with an edgy appearance. It's most obvious features are a large cannon set in the front-right side and the six 'spikes' that hug close to the main body. While the main body of the Oran is a deep black color the spikes themselves are jet-black, a deeper black than the rest of the ship. They say the 'spikes' move but nobody ever saw them doing so

[[image:Oran_Sketch.gif]]

==Synchro Fighter Pilot==
Not exactly like this, this setup is stolen from Homeworld 1 and used for capital ships. A smaller version is used in the Synchro Fighters

[[image:hw1.jpg]]

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